Monday November 11, 2019
We Happy Few 1.9 Release Notes
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.
- When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft.
- Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.
- NPCs no longer instantly stand-up and clip through their beds when startled by noise.
- Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.
- Dead NPCs don’t spawn alive anymore after loading into area.
- Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.
- Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.
- Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file.
- Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.
- Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.
- Intro loading captions at the start of each character’s story no longer appear only in English.
- DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.
- Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game.
- Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break.
- Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House.
- The Histoplasma hallucination music now plays without the Lightbearer DLC installed.
- TNT no longer goes through floor when dropped.
- HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources.
- Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off.
- Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync.
- White Tree Park: NPCs no longer sit on top of each other on the benches.
- Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening..
- All modes: NPCs no longer clutter in areas such as Cozy Tea Park.
- All modes: Player does not see footprints of most NPCs while sneaking
- All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned).
- All modes: Honey can now be harvested from all Honey Bee Nests.
- All modes: Encampment terrain now fits the terrain around it.
- All modes: Last Shelter Visited is now saved in Village Hatches.
- All modes: All Fast Travel Hatches now have their proper name.
- Freeform: The street park is no longer floating a little above the ground.
- Freeform: The 'Reset Skills' cheat is now functional.
- Freeform: Old Fountain Park level no longer floats above the island
- Freeform: Terrain is no longer floating in the Garden District.
- Survival: Fixed stuck spots.
- Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees.
- Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object.
- Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode.
- Survival: Water beside the bomb no longer cuts off abruptly.
- Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description.
- Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen.
- Wellie: A 'You Are Bleeding' message no longer appears on the intro screen.
- Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English.
- Wellie: Infection no longer persists into the next round (now behaves like other status ailments).
- Wellie: Money Earned stat is now accurate on the end game screen.
- Wellie: The "Recent" sorting option now also apply to Wellie mode.
- Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active.
- Arthur: Office Workers in “Start Spreading the News” are no longer upstairs attempting to sit on the same couch.
- Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing.
- Arthur: In the Faraday Cage, James no longer falls through the floor when startled.
- Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur.
- Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker.
- Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself.
- Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese.
- Sally: Small animation corruption after lowering the boat on the water is fixed.
- Sally: Stuck spot between debris on the second floor to the left of the bed.
Friday July 26, 2019
We Happy Few 1.8 Release Notes
• Improved performance in various areas
• Improved world generation
• Improved localization
• Fixed various crashes
• Fixed various truncation in the menus
• Fixed various conditional blockers
• Fixed the Graphic options showing when selecting language.
• “Power cell” is now correctly called “Boat Capacitor” in the result screen of the Survival mode.
• Islands’ names are now consistent when reloading a save in Arcade mode.
• Improved message when trying to save in an area where it is not possible
• Survival needs now drain properly in the Survival mode when on Easy difficulty.
• Freeform score is now accurate
Monday March 25th, 2019
We Happy Few 1.7 Release Notes
Platform specific versions:
This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.
- Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
- Night’s Watch mode Added. Night’s Watch is the opportunity to play as one of the wellies – or in this case, Constable Constable. You’ll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
- Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as you’d like.
- Added game type indication to save game info when loading games.
- Added DLC menu.
- Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthur’s playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
- Fixed rare crash/infinite loading issues.
• UI fixes.
- Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
- Fixed issues with NPCs teleporting/attaching directly to you during combat.
- You can now equip a single gas mask when multiple are owned.
- Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
- Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
- Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
- Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
- Opening the map no longer causes the current quest map marker to persist after the quest is completed.
- Player can no longer slip intoareas when metal shutters open for NPCs (could break quests).
- Rain should no longer show up in the interior of the joy factory.
- Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
- Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
- Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
- Bodies you are carrying will no longer disappear if there are too many corpses nearby.
- The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (“takedowns”).
- Subtitle/language fixes (including several Britishims fixed).
- Localization fixes (including Arthur’s final cutscene - now translated correctly).
- Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
- Many small fixes, like animation skips, clipping art, etc.
- Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
- Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
- Fixed an issue with the “Gimme Shelter” achievement caused by failing the "A Model Citizen" quest.
- Fixed an issue with the “Cat Burglar” achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
- Fixed an issue with the “Arthur Haste-ings achievement” caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.
- NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
- Removed unobtainable chest in the middle of a watch tower in the military camp.
- Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
- Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speaker’s Corner, Cathouse, Rorke’s Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
- Ed Macmillan can no longer be lost. If you drop him, and he despawns, he’ll reappear at the point where you picked him up.
- Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
- Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
- Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
- Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
- Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
- Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
- Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
- Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
- Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
- Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
- Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
- Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
- Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
- Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause
appropriately during the cinematic for his last broadcast
- Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
- Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
- Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
- Sally - Train Station now has a POI marker on the map.
Playstation 4 Only
- Fixed multiple Playstation 4-specific crash issues, some black textures and more minor PS4 graphical issues.
- Arthur - Hostile Takeover – Disable Motilene Pumps: The electric beam blocking the way is no longer invisible.
- Note that as Playstation 4 players did not receive update 1.6, their 1.7 update includes all fixes from the 1.6 update as well. Over 1000 bug fixes and optimization improvements in total.
Saturday October 20th, 2018
We Happy Few 1.5 Release Notes
Platform specific versions:
This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes
for gameplay bugs, and localization fixes.
- Framerate improvements across all platforms.
- Memory use improvements across all platforms.
- Can no longer use seating when occupied by NPCs.
- NPCs can no longer slide while in idle state, or when interacted with in specific circumstances.
- NPCs no longer start gliding off benches and remaining in sitting stance.
- Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off.
- NPCs now sit on benches correctly in all cases. We hope.
- WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression.
- Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
- Fixed a number of rare and random crash issues.
- Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus.
- Fixed rare crash caused by continuing a previously saved game from the main menu.
- Ollie: Fixed crash caused by hitting continue after death.
- Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
- Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality.
- Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
- Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high.
- The player can no longer take damage while the game is loading as a result of running through the village.
- Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them.
- Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks.
- Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door.
- UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed).
- Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective.
- Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking.
- Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest.
- Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way.
- Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
- Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief.
- Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest.
- Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground.
- Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3.
- Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap.
- Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder.
- Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective.
- Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key.
- Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen.
- Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse.
- Sally: The apothecary's inventory is no longer occasionally empty.
- Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue.
Collision and Stuck Spots
- Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table.
- Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade.
- Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District.
- Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart.
- Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris.
- Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp.
- Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector.
- Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur.
- Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
- Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective.
- Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them.
- Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them.
- Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped.
- Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur.
- Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map.
- Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
- Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
- Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
- Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam.
- Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level.
- Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene.
- Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance.
- Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room.
- Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building.
- Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station.
- Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground.
- Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked.
- Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot.
- Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch.
- Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped.
- Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas.
- Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house.
- Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot.
- Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence.
- Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break.
- Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
- Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots.
- Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe.
- Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk.
- Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot.
- Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom.
- Arthur: Weapon "The Staff" now is translated across all languages.
- All notes should now appear in the player’s language of choice.
- Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the player’s chosen language (and not English).
- Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the player’s chosen language (and not English).
- Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the player’s chosen language (and not English).
- Chinese: Long dashes no longer appear as two small dashes in Chinese.
- French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective.
- French: Trespassing warning message no longer has translation error.
- French: The gender of "Joy" is now (correctly) female instead of male.
- French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui".
- Spanish: Fixed translation error for "¡Los Cabezones molan!"
- Ollie: "The Jacobean Society Rules" note is now translated in Chinese.
- Phenocycline Jab flavor text is now translated in supported languages.
- "The English Vice" objective is now translated in all languages.
- The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
- Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language.
- General fixes for Chinese.
- General fixes for French.
- General fixes for Italian.
- General fixes for Japanese.
- General fixes for Portuguese
- General fixes for Russian.
Playstation 4 only
- Game audio no longer crackles constantly while playing and will not cut out or slow down during gameplay. This may still occur over very extended periods of play but can be fixed with a save/load.
- Arthur: The title could crash after death by falling during 'Escape Wellington Wells' objective.
- Arthur: You can no longer be stuck at a respawn location (bench) in the Parade post-crash.
- Arthur-related and global trophies have the correct trophy icons in Japan.
Monday September 24th, 2018
We Happy Few 1.4 - Hotfix
Platform specific versions:
The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.
We will continue to work on performance and gameplay improvements after this update.
- Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
- Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
- NPCs will no longer teleport/attach directly to you during combat.
- Fixed black screen transitions on weather changes when travelling through the world.
- The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
- Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
- Crashes fixes for a wide range of issues.
- Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
- Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
- Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
- Fixed crash caused by save/loading in Apple Holm station before point of no return.
- Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
- Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
- Fixed crash when giving NPC a quest item and immediately fast traveling.
- Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
- Fixed crash when moving into combat while on the Plassey Bridge.
- Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
- Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
- Fixed occasional crash when answering the door and skipping the cutscene as Sally.
- Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
- Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
- Fixed many small / one off crashes.
- Weapon "The Staff" appears in English when playing in another language.
- Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.
- Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.
- Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
- Skill Tree: The Tireless skill now works as intended
- Map markers for shops will now show up from further away.
- Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
- Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
- Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
- The Bee Cannon no longer loses all its bees after reloading the game.
- Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
- Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
- Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
- Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.
- Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
- Arthur - The Germany memory will now appear in the Theatre after collecting it.
- Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
- Arthur - WorldGen: Bobby HQ will now spawn in all cases.
- Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
- Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
- Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
- Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
- Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
- Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
- Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
- Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
- Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
- Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
- Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
- Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
- Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
- Arthur - Possibly Heinous Package: Easier now to pick up the package.
- Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
- Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
- Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
- Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
- Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
- Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
- Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
- Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
- Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
- Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
- Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice.
- Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.
- Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.
- Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.
- Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.
- Arthur - Britannia: Final cutscene now has subtitles.
- Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
- Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
- Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
- Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
- Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.
- Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
- Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression.
- Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
- Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
- Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.
- Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
- Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.
- Version number increased to 1.4.
- Localization fixes all over the place.
- Custom Game option difficulties are now correctly translated.
- Curfew #1 broadcast now has subtitles.
- Added missing name in credits
- Fixed weapon blood VFX not displaying on PS4.
- Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4.
- Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sally’s House, and in other locations.
- Fixed crash when taking out the peeing headboy in the Hooligan Camp.
- Fixed crash when entering the Broadcast Tower as Arthur.
- Fixed occasional GPU hang.
- Fixed shelters occasionally failing to complete on PS4 Pro.
Monday August 20th, 2018
We Happy Few 1.3 - Hotfix
Platform specific versions:
The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues.
- Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
- In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
- Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
- Fix crash in physics simulation.
- Fix crash on exit (crash when quitting the game).
- Fix crash in media framework (returning to the main menu very quickly after saving).
- Fix crash when applying some status effects.
- Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
- To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
- Version number increased to 1.3.
- We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.
- Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result.