August 25, 2021 - Godfall Quick Update 3.3.50


Godfall 3.3.50 is a patch focused on quality of life and bug fixes. It includes a new Mass Salvage option in the Armory, a life counter to better feedback how you and your party are doing and a healthy dose of bug fixes.


PlayStation 5/PlayStation 4: LIVE

Mass Salvage & PC Salvage Keybinds

The salvage system has been updated in the Armory:

  • Keyboard/Mouse users can now right click on items to mark them for salvage. Right click and drag over multiple items to mark them all for salvage.
  • The Salvage option has been replaced with a Mass Salvage option.
    • Use “Mark for Salvage” to salvage fewer items, and use “Mass Salvage” to salvage big bulks of items.
    • Mass Salvage allows you to filter items based on certain criteria and then salvage them all at once.
    • Mass Salvage will not salvage items that are equipped or favorited.
    • Mass Salvage can filter for:
      • Item Type
        • All Items
        • All except Augments
        • Weapons
        • Life stones
        • Rings
        • Charms
        • Amulets
        • Banners
        • Augments
      • Rarity
        • All except Legendary
        • Common
        • Uncommon
        • Rare
        • Epic
        • Legendary
      • Mutations
        • None
        • Primal
        • Cursed
        • Awakened
        • All Mutated

Life counter

Players will now see their remaining lives displayed on the in game HUD display.

  • Lives only display in missions with limited lives
  • When a player dies, a special ping is temporarily dropped on the location they died

Lightbringer Amplifier Activation Prompt

Players will now be prompted with a confirmation message if they try to activate the Amplifier and launch the final assault on the Heart of Darkness before sealing all Dark Tears.

Ray tracing Balanced Mode

Ray tracing options have been updated under Video settings. Players can now select between:

  • Quality - Replaces the previous “On” setting.
  • Balanced - A less demanding ray tracing option.
  • Off

Balance changes

  • A 30 second cooldown has been added to Hecate’s Inferno Hammer, but the effect now lasts for an additional 2 seconds.
  • We have slightly reduced the strength of traits that deal bonus damage to enemies afflicted with ailments, so that these traits are better balanced with the recent ailment changes.
  • To help balance the Critical Hit mechanic, the Critical Hit section of the Skill Grid has been revamped. Only Critical Hit chance skills are available, and the skills have been slightly reduced in strength. (Note: This change has been live since the release of the 3.2.206 Lightbringer Update, but was missing from the patch notes)
  • The Bronze Animus spawned by a Dark Tear in Lightbringer deals 40% more damage while protected
  • We have slightly reduced the strength of Guardian Kuriakos & High Lord Makantor, to bring them more in line with other bosses of comparable power.

Bug Fixes

Updates with a sword (:crossed_swords:) are based on player feedback collected from our various communities and through support tickets.

Combat Related Items:

  • Adjusted Flameblood Abomination’s player tracking to allow for more leniency in dodging its Grab Attack.
  • Solved a multiplayer issue where the Leaping Shield Bash attack would not trigger Soulshatter damage.
  • Solved an issue where ailment consumption’s damage formula was calculating results incorrectly. :crossed_swords:
  • Solved an issue where Armored enemies would only take 1 damage per second from Ailments, regardless of stack count.
  • Solved an issue where blessings were not granted to players during their fight with Moraix when striking blue weakpoints with their secondary weapon.
  • Solved an issue where blue weakpoints were missing from Zamora and Grieves Sunsteel encounters.
  • Solved an issue where Crimson Marksmen’s towers could spawn suddenly without their associated animation/VFX.
  • Solved an issue where (Elemental) Archon Fury’s increased ailment chances on hit would stop functioning for the duration after that Valorplate’s passive is used to inflict the same ailment.
  • Solved an issue where Finesse Rank 5 skill would not deal 50% more damage when performing a rushing strike on full-health enemies as described.
  • Solved an issue where Flameblood Gargoyles would remain in the air if breached.
  • Solved an issue where Gilden Commander would not use their Grab Attack.
  • Solved an issue where health globes dropped by Kragani’s destructible Red Crystals were healing for 50% max player health each instead of 5%.
  • Solved an issue where High Lord Makantor’s ranged summons would drop health globes out of reach on the top of their towers when killed.
  • Solved an issue where High Lord Makantor’s ranged summons would not receive damage from some ranged sources.
  • Solved an issue where Kragani’s lava pools would not disappear when the boss is defeated.
  • Solved an issue where Moirax could perform Perilous Strikes too frequently.
  • Solved an issue where Moirax’s Final Form Doppelgangers would only use one attack repeatedly instead of a variety of attacks.
  • Solved an issue where Moirax’s Final Form fiery footsteps did unnoticeable damage to the player.
  • Solved an issue where Moirax’s Final Form Orb did unnoticeable damage to the player.
  • Solved an issue where Nyak Summoner would receive the Shock ailment when standing over their own electric attacks.
  • Solved an issue where players may encounter Level 1 enemies when loading into multiple mission types. :crossed_swords:
  • Solved an issue where performing Shield Throw attacks against multiple enemies could cause a significant hitch.
  • Solved an issue where Sentinels summoned from Archon Fury would fail to prolong their duration when the player obtained Archon Fury charge from their Siphon Rank 3 skill.
  • Solved an issue where takedowns on a disarmed Moirax were performed with invisible weapons.
  • Solved an issue where the Armistice breach shockwave from activating Archon Fury was dealing lower damage than intended.
  • Solved an issue where the damage numbers from third and fourth attacks of the Longsword Northern Technique would not render.
  • Solved an issue where the Dodge input buffering would sometimes not store the directional input.
  • Solved an issue where the Polarity Shockwave attack could be interrupted.
  • Solved an issue where the Polearm Northern Technique could be interrupted.
  • Solved an issue where the regular Shield Throw would not trigger the +30% damage from Silvermane’s Archon Fury.
  • Solved an issue where Vargul Healer could heal allies who were outside of its area of effect. :crossed_swords:

Equipment Related Items:

  • Solved a multiplayer issue where picking up a health globe with Concentration (augment) would fail to heal nearby allies.
  • Solved an issue where completing a Cursed objective would not trigger an Awakening notification.
  • Solved an issue where cursed items with the “X% cap to All Resistances” secondary trait would appear as positive instead of negative while cursed.
  • Solved an issue where Force Barrier (augment) would not grant immunity to interruptions from attacks while the player was above 50% overhealth.
  • Solved an issue where Grandmaster’s Station (Amulet) would not place a Mark of Weakness on enemies when applying ailments.
  • Solved an issue where Mercy (Dual Blades) would not unleash a Polarity Shockwave when swapped into with a full polarity bar. :crossed_swords:
  • Solved an issue where summoned Fire Elementals from the Cat Talisman (charm) would deal no damage while Retribution is active.
  • Solved an issue where the Longsword Southern Technique Timing Attack would not consume ailments with Heavenly Reversal (ring). :crossed_swords:
  • Solved an issue where the primary trait of a Cursed item would not have any visual indicator that it has been upgraded when lifting one of several curses.
  • Solved an issue where the primary trait of Pendant of the Servant (amulet) would overwrite the primary trait of Mark of the Red Armorer (ring).
  • Solved an issue where using the primary trait of The Wolf’s Fury (augment) to gain overhealth caused subsequent overhealth gains (from other traits) to no longer function.
  • Solved an issue with Trial-Runner Javelin (polearm) where the primary trait would lose all Dueling Charges when a player’s attack was blocked.
  • Solved various issues where irrelevant damage sources would remove Mortal Strike charges from Bramble (greatsword).
  • PS4 - Solved an issue where “New” indicators would reappear after clearing them from the equipment menu on a new login.

Menu/UI Related Items:

  • Solved a multiplayer issue where certain actions (such as the Heavy Attack combo) would cause screen shakes to other players.
  • Solved an issue where cosmetics unlocked via Dreamstones would not display their unlock notifications.
  • Solved an issue where cosmetics unlocked via Lightbringer would not display their unlock notifications.
  • Solved an issue where the “Enemies Petrified” bonus objective would show up in Dreamstones, preventing players from gaining Lucidity and Stability. :crossed_swords:
  • Solved various issues with text and unlocalized strings. :crossed_swords:

Rendering Related Items:

  • Solved a multiplayer issue where Light Beacons were untargetable by the ping system.
  • Solved a multiplayer issue where the Spectral Takedown prompt was displayed to other players.
  • Solved an issue in Lightbringer where enemies would blend into the darkness, making them hard to see.
  • Solved an issue where certain attacks from the Flameblood Devastator would cause significant FPS hitches.
  • Solved an issue where Kujata’s and Thraex’s breath attack VFX did not match their damage zone.
  • Solved an issue where looking towards the elevator in Kragani’s Antechamber could cause a significant hitch.
  • Solved various issues with LOD and low res textures not loading properly.
  • Solved various issues with rendering and animation hitches on enemy models.
  • PS4 - Solved various issues with improper lighting and shadow rendering.

Miscellaneous Items:

  • Solved a multiplayer issue where audio would be missing after loading into a cutscene.
  • Solved an issue where dying for the first time while far away from a spawn point in the Fire Realm could cause the environment to go missing in Free Roam.
  • Solved various issues with missing geometry or other collision issues in the environment.
  • PS4 - Solved a crash issue that could occur after several hours of play.
  • PS4 - Solved an issue in the Lightbringer game mode where selecting a Curse from the Curse menu could cause a significant hitch.

Please file a ticket on if you are experiencing any issues with Godfall or would like to provide feedback! Creating a ticket helps us track and monitor any issues creeping up from launch.

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