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Risk of Rain Returns Switch V1.0.4 Patch Notes


This patch brings a wave of new bug fixes, balance changes, and overall gameplay improvements to Risk of Rain Returns!

Another massive thank you to everyone who has reported bugs or sent over feedback; it's hugely valuable information and is massively appreciated! If you want to share any bugs, thoughts, hopes, or dreams with us - please send them over on our Discord or through an official support ticket here!

 

Bug Fixes, Multiplayer Improvements & Balance Changes

  • Most enemy attacks are now client authoritative.
  • Improved feedback on client attacks in online multiplayer.
  • Added some client prediction to certain online interactions to reduce networking overhead.
  • Increased leniency of client disconnections in online multiplayer.
  • Improved behavior of Lynx Archer, Lemurian Lancer, and Bramble projectiles online.
  • Brilliant Behemoth interactions have been made more consistent online and offline.
  • Decaying Sample now properly deals 100% damage and stacks correctly.
  • Fixed behavior that extremely rarely allowed Nematocyst Nozzle to drop from anything.
  • Slight tweak to Item/Equipment drop balance.
  • Teleporter Bosses may no longer drop Equipment.
  • Normalized survivor movement speed. All slower survivors now move faster.
  • Fixed Bandit’s “Smokebomb” skill instantly cancelling itself if an attack was performed immediately before the ability was activated.
  • Fixed Artificer’s “Frost Barrier” pushing enemies through walls.
  • Fixed Sniper’s “Steady Aim” being forced to fire early under certain circumstances.
  • Buffering for Sniper’s “Steady Aim” is now disabled to prevent chargeless ‘misfires’.
  • Pilot may now cancel his primary skill into other abilities.
  • Heaven Cracker now allows Miner to gain heat and Drifter to generate scrap.
  • Miner’s Throwing Axe skill now properly interacts with the Heaven Cracker.
  • CHEF’s "BUTCHER" (boosted alternate primary skill) now properly has a unique icon.
  • Acrid’s "Toxic Bubble" skill damage now properly stacks with damage from Caustic Sludge.
  • Acrid’s "Toxic Bubble" skill now damages nearby enemies when bounced on or hit by the player.
  • Fixed Huntress bolts not striking enemies when colliding with a wall at the same time.
  • Huntress’s “Strafe” ability is now cancellable into other abilities.
  • Various utility skills may now be canceled into rope-climbing.
  • Fixed some monster attacks bypassing player invincibility.
  • Altered rope interactions. Players no longer ‘fall’ off of the top of ropes if climbed to the top. Players may no longer mash to increase speed on ropes.
  • Added ledge detection to player movement to prevent near-misses during platforming.
  • Rapid Fire accessibility option altered slightly to improve functionality.
  • Added UI Scale option for menus.
  • Added mouse-lock option.
  • Added an exception to allow “Up” and “Jump” to be bound to the same input. This differs slightly from the behavior provided by the dedicated “Up to Jump” accessibility option.
  • Various language-related fixes.
  • Fixed profile menu name not appearing while being inputted.
  • Fixed profile menu inputs being sent while typing in chat.
  • Fixed descriptions being shown for achievements that aren’t yet unlockable.
  • Fixed a crash relating to audio fading.
  • Reduced the size of textures used by the game, this may help the performance on lower-end machines.
  • Low graphics quality now also disables the most expensive shader effects, this may help the performance on lower-end machines.
  • Offset ropes away from walls in Ancient Valley.
  • Fixed collision errors on Ancient Valley variant 6.
  • Adjusted spawnable tiles within tight tunnels in Hive Cluster.
  • Raised roof slightly in Damp Caverns variants to support taller monsters.
  • Adjusted some spawnable locations in Risk of Rain stages.
  • Fixed gap in Ifrit’s walkable paths on Ancient Valley variant 2.
  • Adjusted render order of Gilded Wurm segments.
  • Reduced damage of Swifts.
  • Reduced health of Archer Bugs.
  • Removed dive-bombing Swifts’ ability to strike the player while time is stopped.
  • Increased Teleporter particle visibility range.
  • Fixed a crash that could occur when the game started while set to a display that is no longer connected.
  • Fixed a high-pitched sound that would play for some users in certain circumstances when restarting a run.
  • Added an additional safeguard that should allow the game to start if cutscene videos take too long to load.
  • Fixed crashes related to unlocking a certain secret.
  • Fixed a softlock relating to a certain secret.
  • Fixed challenges relating to completing stage 3 (such as Bandit) not unlocking for multiplayer clients.
  • Reduced the range of overloading enemies.
  • Fixed a crash that can occur if Direseeker is instantly killed by the player.
  • Fixed the Sniper's default Secondary Skill consuming all stocks at once.
  • Increased the range of the Engineer's Utility Skill.
  • Artificer's Primary Skill now deals damage more consistently.
  • Fixed the Artificer's Primary Skill interacting poorly with Shattered Mirror.
  • Artificer's alternate Utility Skill now requires a second input to execute multiple times.
  • Fixed temporary Dio's Friend making the player unkillable when consumed.
  • Fixed a softlock when using the Loader's alternate Secondary Skill into a pit.
  • Fixed info for locked trials being openable by clicking.
  • Corrected the Lynx Totem's killscreen icon.
  • Fixed a crash when collecting Classified Access Codes in "Judgement".
  • Removed player hitstun from the "Castle of Memories" Providence Trial.
  • Fixed a possible softlock in the "Castle of Memories" Providence Trial.
  • Decreased invincibility frames on Miner's default Secondary Skill.
  • Fixed duplicate player join messages appearing during online play.
  • Fixed Cremator being allowed to spawn in certain locations which it was intended to be blacklisted from.
  • Made HAN-D trial description correctly say 200 pts instead of 125 required.
  • Changes the following stage variants to fix abnormalities: Ancientvalley 2, Desolate Forest 3 & 5, Hivecluster 1 & 3, Riskofrain 2, Temple of the Elders 1
  • Fixed a crash when an unusual gamepad type device is connected.
  • Fixed an obscure crash that can occur when viewing the command menu.
  • Updated some files related to input extension which should better blacklist certain devices that behave poorly when detected as controllers.
  • Fixed a crash that could occur at certain points if the game was closed.
  • The game now appropriately responds to cutscene videos failing to load entirely. the intro will be skipped and ending will just be a black screen with text.
  • Fixed a scenario in which the large healing chest could drop no item.
  • Adjusted Highway Robbery trial to refer to Flashbang correctly.
  • Fixed a frame-perfect crash when an Evolved Lemurian took flight and died at the same time.
  • Introduced a save backup system independent of Steam Cloud.
  • Fixed a possible crash with Miner's alt primary.
  • Fixed skill descriptions being displayed incorrectly depending on your aspect ratio.
  • Fixed a crash that could occur when making a server.

 

Providence Trials Changes

  • Fixed ability for score to change after a trial has already ended.
  • Fixed Umbras ignoring time stop effects in “Judgment.” (It was funny, RIP)
  • Chef’s “The Right Ingredients” trial now properly only counts “Cook” kills for score.
  • Han-D’s “Main Systems Offline” trial altered slightly to account for Decaying Sample change.
  • Han-D’s “Routine Maintenance” trial significantly re-adjusted.
  • Huntress’s “Blades in the Wind” trial significantly re-adjusted to allow for more diverse gameplay scaling as you progress.
  • Cleaned up collision errors in Pilot’s “Emergency Ejection” trial. Removed an awkwardly placed scoring item.
  • Increased visibility of some platforms in Pilot’s “Race to the Finish” trial.
  • Engineer’s “Get Off My Lawn” trial now ends when you hit 5,000 points.
  • Loader’s “Crash Landing” trial rebalanced slightly.
  • Loader’s “Ruins of the Future” trial has had Hopoo Feathers relocated slightly.
  • Miner’s “Scorching Heart” trial difficulty increased. Bosses now respawn appropriately.

 

Horizontal Mouse Aim/Aiming Changes

  • Added option to enable horizontal mouse aim for mouse and keyboard players.
  • Added first-time pop-up for mouse users about mouse aim.
  • Added “Aim Left” and “Aim Right” keybinds for keyboard and controller users. This feature is optional and only adjusts your aiming direction while held.
  • Added the ability to disable Huntress’s auto-aim within the accessibility settings.
  • Added the ability to disable the aim-direction reticule within the accessibility settings.
  • Added the ability to turn while using the Primary Skill if the fire button was briefly released. This change does not apply to Bandit or Artificer due to their skills already interacting uniquely with button mashing.
  • Added the ability for Player Drones to fire while backing up.
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