Follow

Xbox One Update / Hot Fix Information


A hot fix is automatically applied at the title screen when Borderlands 3 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 3 boots up and you do not load into the game until the hot fixes are downloaded and applied. This may take a minute or two so try to wait a short amount of time before loading into the game!

An update contains changes that are permanently stored on your system and only needs to be downloaded once. You can download the latest update by launching Borderlands 3 while connected to PlayStation Network. All updates are cumulative; you only need to install the most recent version to receive all updates.

We are continuing to work on additional fixes for known issues and will update this page accordingly when we have more information.

Hot Fixes

September 3, 2020

Today in Borderlands 3, we are activating the Borderlands 3 Anniversary Celebration Making It Rain mini-event! These changes and the accompanying event will be live on all platforms by 12:00 PM PDT. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

The Making It Rain event, which will be live with today’s hotfixes, increases the amount of Cash drops from normal, Badass, and Anointed enemies. This event will be live until September 10 at 9:00 AM PDT!

  • Activates the Summer 2020 Anniversary Event: Making It Rain, live until September 10 at 9:00 AM PDT
  • Increased the drop chance on Bosses in Takedowns, Slaughters, and Trials

Weapon Adjustments

Hellwalker

  • Increased weapon damage

Kaos

  • Increased weapon damage
  • Increased explosion radius on kill

Breath of the Dying

  • Increased DPS and orb projectile damage
  • Increased orb collision radius to increase the chance of it hitting
  • Increased orb damage

August 27, 2020

Today in Borderlands 3, we are activating the Mayhem Made Mild mini-event! These changes and the accompanying event will be live on all platforms by 12:00 PM PST. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.The Mayhem Made Mild event, which will be live with today’s hotfixes, will change which modifiers can be rolled in Mayhem Mode! During the event, only “Easy” modifiers will be showing up in Mayhem, regardless of Mayhem level. This event will be live until September 3 at 9:00 AM PST, when it will switch to the Making It Rain mini-event with next week’s hotfixes!Activates the Summer 2020 Anniversary Event: Mayhem Made Mild, live until September 3 at 9:00 AM PST


August 13, 2020

Today in Borderlands 3, we kick off the Borderlands 3 Anniversary Celebration Loot Monster Mayhem mini-event and address some reported player concerns! These changes and the accompanying event will be live on all platforms by 12:00 PM PST. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.With these hotfixes, the Bonus Boss Loot event ends, and the Loot Monster Mayhem event begins! During this event, players will see Loot Enemies more often. This event will be live until August 20 at 9:00 AM PST, where it will switch to the Show Me the Eridium mini-event with next week’s hotfixes!

  • Turns on the Summer 2020 Anniversary Event: Loot Monster Mayhem, live until August 20 at 9:00 AM PST
  • Discounted the listed Item of the Day in the Veteran Rewards Machine

August 6, 2020

Today in Borderlands 3, the Bonus Boss Loot mini-event begins and we address some reported player concerns! These changes and the accompanying event will be live on all platforms by 12:00 PM PST. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

With these hotfixes, the ECHOcast Overload mini-event comes to an end and is replaced with the Borderlands 3 Anniversary Celebration Bonus Boss Loot event! During this event, players have an increased chance of Legendary loot dropping from bosses. This event will be live until August 13 at 9:00 AM PST, where it will switch to the Show Me the Eridium mini-event with next week’s hotfixes!

  • Turns on the Summer 2020 Anniversary Event: Bonus Boss Loot, live until August 13 at 9:00 AM PST
  • Discounted the listed Item of the Day in the Veteran Rewards Machine
  • Updated the Beastmaster’s Interplanetary Stalker skill so that weapon damage is affected by Big Game while using the Cosmic Stalker Class Mod
  • Added tags to Punk enemies to mark them as humanoid
  • Addressed a reported concern where the Gunner would lose bonuses from Sleeping Giant after entering Iron Bear
  • Addressed a reported concern that switching Mayhem levels could cause some areas to spawn more Eridium than intended
  • Disabled the ability for enemy adds to spawn infinitely during the King Bobo fight

Weapon Changes

We’ve seen significant improvements to performance after the adjustments made to projectile weapons in the previous patch. Today brings a set of changes to various pieces of gear that were negatively impacted by those necessary changes without sacrificing the stability of the game. We have also included a few buffs to other pieces of gear that we felt needed attention as well.

Lead Sprinkler

  • Increased weapon damage

Reflux

  • Increased the chance for projectiles to chain

Brainstormer

  • Increased the chance for projectiles to chain

Hyperfocus

  • Increased weapon damage

Carrier

  • Increased weapon damage

Unseen Threat

  • Increased the damage of homing bullets with critical hits

Wagon Wheel

  • Increased weapon damage

Bearcat

  • Lowered the ammo cost from 4 to 3

Rowan's Call

  • Increased accuracy

Lucian's Call

  • Reduced the spread of projectiles
  • Increased weapon damage

King's/Queen's Call

  • Increased weapon damage

Tigg's Boom

  • Increased weapon damage

Complex Root

  • Decreased weapon charge time

Moonfire

  • Increased rate of fire

Fastball

  • Increased grenade damage

Mongol

  • Increased weapon damage

Cutsman

  • Increased weapon damage

July 30, 2020

Today in Borderlands 3, we are kicking off the Anniversary Celebration Events and addressing various player concerns! These changes and the accompanying event will be live on all platforms by 12:00 PM PST. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.The Borderlands 3 Anniversary Celebration events start today, with ECHOcast Overload! During this event, viewers watching their favorite streamers play Borderlands 3 will have a greater chance of winning loot during Rare Chest Events in the ECHOcast Twitch Extension. This event will be live until August 6 at 9:00 AM PST, where it will switch to the Bonus Boss Loot event with next week’s hotfixes!

  • Turns on the Summer 2020 Anniversary Event: ECHOcast Overload, live until August 6 at 9:00 AM PST
  • Added Rare Chests from the Bounty of Blood campaign add-on to the Rare Chest ECHOcast event
  • Increased the amount of loot dropped from Proving Ground bosses in Mayhem Mode
  • Adjusted the rate in which Legendaries were appearing in Vending Machines
  • Adjusted the Beastmaster’s Galactic Shadow skill to make enemies less likely to target the player over pets
  • Applied textures to the Telezapper at the end of the level during “Where It All Started” in the Bounty of Blood campaign add-on content

July 23, 2020

To apply hotfixes, wait at the main menu until you see a sign that says, “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • The Gunner’s Anarchy stacks no longer are lost when entering Iron Bear
  • Addressed a bug that was causing the Siren’s radiation elemental Anointment to do less than indicated in the description
  • Changed the listed damage increase on the Siren’s Personal Space to reflect what is happening in-game
  • Addressed a reported concern that the Beastmaster’s Rage and Recover skill was not increasing the healing rate of pets
  • Adjusted the Siren’s Ties that Bind Skill to reflect the damage being dealt in game
  • Addressed a concern that players were able to access unintended areas in Her Blind Eyes in Takedown at the Guardian Breach
  • Addressed a stuck spot near two Eridian chests before encountering Anathema the Relentless in Takedown at the Guardian Breach
  • Addressed a stuck spot in “When the Iron Falls” in Takedown at the Guardian Breach
  • Addressed a concern that enemies effected by the Siren’s “Glamour” skill were immune to damage and could not be killed by the player
  • Corrected the Hydragoian’s nameplate to show Radiant Bellik
  • Addressed a reported concern that enemies riding mounts would become permanent allies with the Siren’s “Glamour” skill against a “Telezapper” in the Bounty of Blood campaign add-on
  • Addressed a perceived mission blocker when Doc Stanley would fail to turn back into an enemy after being affected by the Siren’s “Glamour” skill during “Miracle Elixer Fixer” in the Bounty of Blood campaign add-on
  • Addressed a perceived mission blocker when Soapy Steve would fail to turn back into an enemy after being affected by the Siren’s “Glamour” skill during “Dirty Deeds” in the Bounty of Blood campaign add-on
  • Addressed a concern that Rose would stay in the room before reaching the Quartermaster’s boss area in the Bounty of Blood campaign add-on

July 9, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes address some reported concerns. We are still monitoring the feedback from the character changes around the previous patch and identifying what we would want to adjust and how.

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

Some players have expressed an interest in shields that do damage to enemies being scaled with Mayhem. We are looking to add Mayhem scaling to those shields in a future update. While assessing, we noticed that the change that allowed Mayhem gear to spawn in chests and vending machines also applies to the guns that spawn with enemies. This results in a Mayhem 10 enemy’s weapon doing Mayhem 10 damage to its target. This wasn't initially intended, and we are monitoring how this is affecting difficulty in higher levels of Mayhem and are looking into how it could be addressed in a future patch.

  • Patched a hole in the Atrium of the Bounty of Blood campaign add-on to prevent players from busting through the wall and seeing the other side
  • Addressed a reported concern that some damage effects from Lucky 7 sometimes did not function after exiting Iron Bear

July 2, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes re-add the two previously disabled Mayhem modifiers and address some reported concerns.

Everyone has had a great time seeing the community’s reactions to Bounty of Blood and all the changes that came to Mayhem Mode with this last patch. The team has been enjoying and laughing along at all the quirky and different builds that everyone has been playing and sharing with others. We are happy with the amount of diversity in overall gameplay that came out of the changes that were made and hope that it has encouraged you to revisit some other skills, builds, and gear that you hadn’t previously. Due to it still being early in the life span of the changes, we are continuing to watch feedback and what is coming out of the community before reacting to any builds that might appear more overpowered or threaten to limit what players feel like they can play.

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Reenabled the Mayhem Modifiers Boundary Issues and Drone Ranger

  • Prevented the camera from resetting after closing Photo Mode in a vehicle in the campaign add-on Bounty of Blood

  • Addressed an issue with Amara the Siren’s Glamour sometimes not respecting the enemy’s allegiance in the campaign add-on Bounty of Blood

  • Addressed a concern that the Gunner Class Mod Megaton Mind Sweeper was sometimes spamming errors in the game log

  • Addressed various grammatical concerns throughout Borderlands 3

This hotfix also updates descriptions on some skill cards for Moze, the Gunner, to make them accurate to what was happening during gameplay.

  • Updated the Gunner’s Molten Roar’s skill card to include text for its 100% damage boost to the Salamander Thrower and remove the listed fuel penalty

  • The plus sign for the damage on Gunner’s Hammerdown Protocol has been removed

  • Updated the Gunner’s Target Softening skill description to list the 50% magazine penalty for Vanquisher

  • Updated the Gunner’s Active Tracking skill description to list the magazine size

  • Updated the Gunner’s Shockhammer skill description to list the reduction to Bear Fist base damage


June 25, 2020

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

GENERAL

  • Melee and Action Skill damage further increased

WEAPON ADJUSTMENTS

We are looking at adjusting manufacturers and weapon types across the board to bring greater parity at the base level between weapons. We are still monitoring balance between Legendary gear but wanted to first address groups of weapons to increase opportunities for weapon builds.All pistols will see a slight increase with JAKOBS pistols receiving the smallest bump and MALIWAN pistols receiving the largest. As enemy health pools increased, low mag size weapons like pistols became less popular. The damage increase across all pistols should provide more opportunities for builds to equip a pistol to accommodate their other weapon choices.We also increased damage of all TEDIORE SMG weapons because we believed the damage from the thrown weapon explosion would be an integral part of the loop. However, throwing the weapon was impractical compared to shooting enemies with other SMGs. Now the trade-off to throwing at full magazine versus shooting will be more dramatic.COV, DAHL, and JAKOBS Assault Rifles were increased to match some of the VLADOF Assault Rifles. We will evaluate VLADOF Assault Rifles in totality after players try the changes to the other manufacturers first.Finally, we increased the damage of our traditional multi-pellet shotguns. HYPERION, MALIWAN, and JAKOBS all received a damage increase. Some of these shotguns were underperforming compared to fast-firing weapons so now they will pack a greater punch.
  • Increased pistol damage across all manufacturers
  • Increased damage on Tediore SMGs
  • Increased damage on COV, Dahl, and Jakobs Assault Rifles
  • Increased damage on Hyperion, Maliwan, and Jakobs shotguns

BOUNTY OF BLOOD HOTFIXES

These hotfixes are related specifically to the Bounty of Blood campaign add-on. To receive the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.
  • Removed two straggler townsfolk that were clapping their hands at the wrong time
  • Addressed a potential progression blocker where FL4K the Beastmaster was sometimes unable to grab an important ledge
  • Stopped Juno from sometimes getting stuck on a walkway
  • Addressed instances where cash registers would sometimes float

June 18, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes give a buff to the Webslinger and address some grammatical errors! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Increased the damage and magazine size of the Webslinger

  • Addressed various reported localization and grammatical concerns throughout the game

Tuesday, June 16th, we released a hotfix for Takedown at the Guardian Breech that’s currently active in the game. The hotfix lowered the health values of mob enemies, based on community feedback.


June 11, 2020

This week, we have a variety of gear balance changes, as promised in the Mayhem 2.0 Dev Update, and hotfixes specifically for Takedown at the Guardian Breach. To get the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Added Revenge of the Cartel Anointments to the permanent drop pool for gear
  • Addressed a reported concern that spikes from Mantakores and Korax ignored Zane’s Barrier
  • Re-balanced the number of enemies active at one time during Takedown at the Guardian Breach
  • Re-balanced the health of some enemies during Takedown at the Guardian Breach
  • Addressed a potential progression blocker when fast traveling during Takedown at the Guardian Breach
  • Addressed a concern with the Operative’s SNTNL not targeting enemies in some cases

WEAPON ADJUSTMENTS

As stated in the patch notes, we have adjusted the Health, Shield, and Armor stats for Mayhem Levels 7 and higher. As part of that change, we need to adjust gear to reflect that. With the decrease in enemy health, shield, and armor in later levels of Mayhem, all the gear you have currently will feel more effective as you take down enemies in those higher levels. SMGs have proven to be one of the most popular weapon types, so we’ve focused on them with this update. We decided that this amount of change was all we were comfortable with when paired with the scaling changes. We will observe player feedback over the coming weeks and likely make further adjustments as needed.

Weapon Buffs

The number of viable SMGs felt low, compared to the relative depth of weapons of that type. As a result, several them have had damage increases this week.

  • Increased weapons damage on Bitch
  • Increased weapons damage on Handsome Jackhammer
  • Increased weapons damage on Devoted
  • Increased weapons damage on Cloud Kill
  • Increased weapons damage on Tsunami
  • Increased weapons damage on Ten Gallon
  • Increased melee damage bonus on Ripper

The Ripper’s melee damage bonus wasn’t providing enough incentive to execute its intended loop. We’ve buffed the damage on the melee strike.

  • Increased weapon damage on Vanquisher

The base damage for the Vanquisher and its bonus damage while sliding have been buffed. Like the Ripper, its core loop wasn’t being used as the slide bonus wasn’t significant enough prior to this change.

  • Increased bonus damage while sliding on Vanquisher

The Ripper and Vanquisher should be very effective now when embracing their unique loops.

Weapon Nerfs

We found that a few pieces of gear were overperforming or not working as intended, which unintentionally pushed players into builds exclusively using them. It also allowed players to bypass the intended growth of moving up the Mayhem Levels over time. By lowering these values and addressing some data, players should feel able to experiment with other pieces of gear.

Sandhawk

The Sandhawk was creating too many particle systems which we found creating issues related to performance. It also was creating too much damage relative to other sniper rifles. To combat this, we’ve made the following changes.

  • Increased Shot Cost from 2 to 3 – We’ve increased the cost of firing the weapon, so that players have to more thoughtfully manage ammo. With the additional SDUs that were added in The Revenge of the Cartels patch, players should still be able to use this weapon quite a bit.
  • Removed 2 projectiles – As stated, the performance cost of this weapon was too high, so we’ve removed two particle systems from each shot. This also removes some damage output from the weapon.
  • Increased Accuracy Spread – To make up for the difference for the missing projectiles, we’ve spread out the pattern, so it still covers the same space.
  • Lowered lifetime of projectiles – Too many active particle systems from consecutive shots was really hurting performance, so we’ve lowered the lifespan of the projectile.
  • Increased projectile speed – It was important to use to keep the weapon still effective in combat, so to counter the lowered lifetime of the projectiles, we’ve sped them up. The result is a weapon that still feels as effective as before, and even more responsive.

Yellowcake

We discovered an unfortunate issue with the Yellowcake that effectively added an extra 100% damage beyond its intended output. We are fixing it today.

  • Changed Damage Scaling – The wrong scaling math was applying to the Yellowcake, greatly increasing its damage beyond its intended value. We are changing it to use intended math.
  • Split Projectile Damage Decrease – We are lowering the damage of each of its split projectiles as they were overperforming as well.

Kaoson

The Kaoson was providing more power than intended, which made it the go-to SMG. With today’s changes it should still provide plenty of damage that focuses on explosive damage bonuses, but not quite at the scale as in the past.

  • Accuracy Impulse Increased – Its accuracy allowed players to deal pin-point damage, then with the added explosive damage, it was further maximizing output. We are increasing the accuracy impulse to account for the explosive damage bonus better.
  • Max Accuracy Increased – At full auto, the spread proved exceedingly tight, again allowing more damage to be maximized than we intended. We’ve increased the maximum accordingly.
  • Critical Damage Reduced – The explosive damage provided by this weapon allows critical hits more frequently, so we are lowering its critical bonus by a small amount.
  • Base Damage Decreased – As the Kaoson basically has two points of damage—the initial bullet, and then the explosive round—it was providing way more damage than a typical SMG. We’re lowering the base damage to better account for its dual damage feature.

Anointment Buffs

Several Anointments in the game were not providing enough value, effectively making them non-viable for players. In an effort to increase build diversity, we are buffing a number of Anointments.

  • Airborne Anointments – We’ve increased the effectiveness of the While Airborne Damage, Critical Damage, and Fire Rate Anointment. The Airborne Fire Rate Anointment had a bug as well, which is being fixed to substantially improve this Anointment. We’re anxious to see what builds will be used in Takedown at the Guardian Breach in particular.
  • Slide Fire Rate – It had a bug as well that prevented it from providing the intended bonus; we’ve resolved that in these hotfixes.
  • Action Skill End – A number of these types of Anointments have been buffed to make them more useful for more builds. Fire Rate, Next 2 Mag Bonus Damage, and Splash Damage have all received damage increases.
  • Auto Bear Active Incendiary Damage – This has received a significant buff to make Iron Bear builds more effective.

May 28, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes addressed a perceived progression blocker, while our QA team is hard at work for the patch on June 4th! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.This week, we only have the one hotfix, as testing resources are currently being directed at the upcoming patch on June 4th!
  • Addressed a reported concern that the “talk” prompt would sometimes fail to appear during “Pandora’s Next Top Mouthpiece” when playing in multiplayer.

May 21, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes change Rare Spawns in DLC to always spawn and addresses a reported concern about world drops in Mayhem. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

The Loot the Universe mini-event ends with this hotfix on May 21st at 9am PT! There will not be another mini-event in-game in preparation for the June 4th patch.

  • Changed rare spawns in the Guns, Love, and Tentacles DLC to always spawn
  • Addressed a reported concern that world drops for Wotan were not dropping in Mayhem 4

May 14, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Nekrotafeyo, and we address some community concerns. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.The Loot the Universe mini-event is taking place on Nekrotafeyo this week when these hotfixes are live. Loot Nekrotafeyo until May 21 at 9:00 AM PT!

  • Activate the Loot the Universe event on Nekrotafeyo until 9:00 AM PT on May 21!
  • Addressed a reported concern where Mayhem would occasionally not award cash, Eridium, or XP after death
  • Addressed a reported concern that the Legendary weapons Storm and Firestorm were sometimes not spawning their elemental orbs when fired
  • Removed the inaccurate “Anointed Gunner” text from weapons with the non-character-specific elemental critical hit Anointment
  • Added the Mongol to Thunk and Sloth’s item pool and increased its damage
  • Changed the dedicated loot pools for Takedown at the Maliwan Blacksite’s boss and mini-boss, Wotan and the Valkyrie Squad
  • Increased the chance for more than one Legendary to drop from the dedicated loot pools of the boss and mini-boss in Takedown at the Maliwan Blacksite

We’ve thinned out Wotan’s dedicated loot pool with today’s hotfix. As a result, the Valkyrie Squad now drops the Takedown at the Maliwan Blacksite Shields exclusively from their dedicated loot pool, while Wotan drops the Takedown at the Maliwan Blacksite Weapons from its dedicated loot pool exclusively. This does not affect world drops from these enemies. Paired with the change to allow more than a single Legendary to possibly drop at one time, players should have an easier and more consistent farming experience in this content.


May 7, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Eden-6, and we’ve addressed two community concerns regarding Mayhem Mode. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.The Loot the Universe mini-event is taking place on Eden-6 this week when these hotfixes are live. Loot Eden-6 until May 14 at 9:00 AM PT!

  • Activate the Loot the Universe event on Eden-6 until 9:00 AM PST on May 14!
  • Addressed a reported concern that the Mayhem modifier Galaxy Brain could sometimes cause Graveward’s loot to drop in a location the player could not access
  • Addressed a bug with Mayhem Mode that led to lower than intended drop rates for all Mayhem levels.

April 30, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Promethea, and we address drop rates in Mayhem Mode and concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”!

Thank you to everyone who has already jumped into Revenge of the Cartels and experimented with Mayhem 2.0! We’ve been closely monitoring feedback and are aware of some stability issues and concerns as a result of the April 23 patch. Since then, we’ve released additional hotfixes to temporarily disable two resource-intensive Mayhem Modifiers, Boundary Issues and Drone Ranger, and have already seen substantial improvements to performance and stability. We are continuing to focus our efforts on addressing your concerns. Today’s adjustment to drop rates and Anointment rates are another step toward incorporating community feedback. If you are experiencing any issues or want to provide additional feedback, please submit a ticket to support.2k.com.

The Co-Op Loot Drop ends today at 9:00 AM PT!

The Loot the Universe mini-event is moving across the galaxy to Promethea! Jump onto the planet until May 7 at 9:00 AM PT, when it changes to Eden-6.

  • Adjusted the drop rate for Legendary items in Mayhem Mode
  • Adjusted the drop rates for anointed gear in Mayhem Mode
  • Activated the Loot the Universe event on Promethea
  • Lowered the O.P.Q System’s secondary rate of fire to prevent stability concerns due to the Gunner’s ability to spawn an excessive number of drones
  • Addressed a reported concern that Badass Enemies in the Guns, Love, and Tentacles DLC were sometimes only dropping common and rare items
  • Addressed a reported progression blocker that could sometimes occur when enemies would fail to spawn during “Protect the Nibblenomicon”
  • Addressed a remoted concern that The Amourettes would stand up and float when being defeated with the “Dominate” status effect during “The Horror in the Woods”
  • Addressed a reported stuck spot behind the wooden wall during the “The Shadow of Cursehaven”
  • Addressed a reported stuck spot on the pipes during “The Nibblenomicon”
  • Addressed a reported stuck spot on the right of the Amourette camp wall during “The Horror in the Woods”
  • Reduced the time between Moxxtails donations on the ECHOcast from 60 seconds to 30 seconds

If you’ve noticed a potential concern that has affected you that is not addressed in this update, please send us your data! Many factors are at work and collecting info from a variety of folks can go a long way to help us find commonalities, identify the root cause, and address confirmed issues.

The best way to get us your data would be to open a support ticket with our partners at 2K Support and include the following information:

  1. Summary of the issue.
  2. Frequency of the issue – how often is this happening?
  3. The platform you’re playing on (PS4, PS4 Pro, XB1, XB1X, PC)
    1. If PC, a dxdiag log and crash dump.
  4. Your game state when you experienced the issue: (map, mission, character, player level, True Vault Hunter playthrough, single-player vs. multiplayer, offline vs. online, etc.)
  5. Do you know the steps to make this problem happen again? What are they? 

April 23, 2020

In this week’s hotfixes we addressed some reported community concerns! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Activated the Loot the Universe event on Pandora

Farm some Legendaries across the galaxy during Borderlands 3’s Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!

  • Addressed a concern that DLC Legendary artifacts “The Pearl of Ineffable Knowledge” and “Lunacy” were able to be used when the player did not own the Guns, Love, and Tentacles DLC
  • Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
  • Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for your Life, rather than the player using the skill when missing health
  • Added the Legendaries “Skullmasher” and “Cockybastard” to the boss loot pools in the Guns, Love, and Tentacles DLC
  • Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
  • Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
  • Addressed a reported concern that a black screen would sometimes appear for approximately 30-seconds when watching the end of the Katagawa Jr title card during “Atlas, At Last”
  • Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier

April 16, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes we have two new mini-events: Mr. Torgue’s Slaughter Onslaught and Making it Rain! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

Rare Chest Riches and Loot Monster Mayhem mini-events end at 9:00 AM PST today.

The Co-Op Loot Drop event is continuing until April 30!

This week, we have two new mini-events: Mr. Torgue’s Slaughter Onslaught and Making It RainMr. Torgue’s Slaughter Onslaught will increase the number of dedicated loot drops from Slaughter bosses. The Making It Rain event will increase the in-game currency Cash drops for normal, Badass, and Anointed enemies, which will come in handy when you’re fighting the Cartels in this month’s upcoming patch. These events will go live with the hotfix today and will end on April 23 at 9:00 AM PT.

There are no balance adjustments this week. We wanted to take this time to let the dust settle after the balance adjustments that were made over the previous weeks and are continuing to monitor and collect feedback based on those changes.

  • Activate Mr. Torgue’s Slaughter Onslaught mini-event until 9:00 AM PT on April 23
  • Activate Making It Rain mini-event until 9:00 AM PT on April 23
  • Addressed a reported concern that Phasegrasp was not supported on Nekrotafeyo
  • Added gameplay tags for impending Mayhem 2.0 release

April 9, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Red Chest Riches returns and brings a new mini-event, Loot Monster Mayhem, in addition to buffs for the Gunner. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

Slot Machine Mania and Trial Take-All mini events end at 9:00 AM PST today.

With this week’s hotfix, we are continuing with the Co-Op Loot Drop event with two mini-events! Rare Chest Riches returns, along with a new mini-event: Loot Monster Mayhem ! The Rare Chest Riches Event increases your chances of receiving legendary items from Rare Chests. Loot Monster Mayhem increases your chance of seeing Loot enemies in the game and increases their changes to drop legendary gear! These events will go live with the hotfix today and will end on April 16th at 9am PT.

  • Activate Rare Chest Riches Event until 9:00 AM PT on April 16th
  • Activate Loot Monster Mayhem until 9:00 AM PT on April 16th

ADJUSTMENTS FOR MOZE, THE GUNNER:

As we mentioned during last week’s hotfix, we are continuing to work on improving the Gunner’s survivability and Iron Bears viability in higher levels of Mayhem. This week brings another set of hotfixes to Moze’s skills based on our investigations. The below notes list the numbers as they will be changed on the skill descriptions.

  • Explosive Punctuation: Increased the cooldown rate awarded to 8%
  • Hammerdown Protocol: Increased the damage output to 600% and reduced the reload time
  • Click, Click…: Increased damage bonus from 12/24/36% to 20/40/60%
  • Specialist Bear: Increased the damage from +25% to +60%

Iron Bear Weapons

  • Increased the base damage of the Salamander Flame Thrower
  • Increased Chemical Warfare’s Melt Damage to 125%
  • Increased the base damage of the Railgun
  • Reduced Capacitive Armature’s damage reduction from -75% to -30%
  • Reduced Corrosive Sabot Round’s damage reduction from -50% to -15%
  • Increased Shockhammer’s Shock Damage to 60% of damage dealt 

April 2, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix begins two new events, Slot Machine Mania and Trials Take-All, and includes some buffs to the Gunner, weapons balance, and addressing reported community concerns. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.comThe Door Busters mini event and the Co-Op Loot Drop event end at 9:00 AM PST today. We also are excited to start two new events: Slot Machine Mania and Trials Take-All! They'll go live with the hotfix today! Slot Machine Mania pays out big time! There’s an increased chance to win Legendary gear from Slot Machines, and for grenades to spawn (because who doesn’t like a little risk?). There’s still a chance for other loot to drop, but the rate has been reduced so you can win Legendaries (and take damage)! Trials Take-All boosts the rewards awarded during the Proving Ground Trials. Bosses will have a 100% chance to drop loot from their pools during the event.

  • Activate Slot Machine Mania mini-event until 9:00 AM PT on April 9
  • Activate Trials Take-All mini-event until 9:00 AM PT on April 9
  • Adjusted the Pearl of Ineffable Knowledge Artifact to do +90% damage and updated the item description to show the correct value
  • Addressed a reported concern that the Siren’s Stone class mod was sometimes increasing damage taken, instead of decreasing damage taken
  • Addressed a crash that some players were reported experiencing with the R4KK P4k class mod.

Adjustments for Moze, the Gunner:

We have been taking a closer at Moze the last few weeks. Here at the first set of hotfixes based on those investigations, primarily focused on improving her survivability. We will be further addressing some areas we identified as trouble spots for her in the future.

  • Reduced the cooldown time for Iron Bear
  • Increased the amount of fuel for Iron Bear
  • Increased the bonus on “Behind the Iron Curtain” skill
  • Increased the bonus on “Experimental Munitions” skill

Weapon Balance:

Damn

  • Increased weapon damage

Hyperion Weapon Shields

  • Increased the amount of damage weapon shields absorb

The Lob

  • Increased Fire Rate
  • Reduced projectiles from 3 to 1

Tiggs Boom

  • Increased weapon damage
  • Increased damage from the Starfall meteors

Moonfire

  • Increased weapon damage
  • Increased Critical Damage Bonus

Good Juju

  • Non-critical hits now increase Critical Damage Bonus by 20%. This bonus stacks 25 times and is removed upon manual reload. 

March 26, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Addressed a reported crash in Slaughterstar 3000 that could occasionally occur when dying and respawning. 

Hotfixes for Guns, Love, and Tentacles

In order to prevent confusion when players load up Guns, Love, and Tentacles, we’ve identified some potential issues and have been able to pre-emptively put out hotfixes related to them. Make sure that your hotfixes are applied to benefit from the weapon buffs and to prevent the following from occurring. Check that the “Hotfixes Applied” sign at the main menu is active before loading into the game.  

  • Addressed a concern that creating a new game to skip to the add-on content would grant the players class mods they were unable to equip

Guns, Love, and Tentacles Weapon Adjustments:

  • Soulrender

    • Reduced the chance to spawn Skulls

    • Increased Soul Render Damage

  • Anarchy

    • Corrected the Item Description and Red Text to show in the correct area

  • Oldridian

    • Increased Weapon Damage

  • SF Force

    • Increased Weapon Damage

  • Serryul Killur

    • Increased Weapon Damage


March 19, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix addresses concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Addressed a potential progression blocker from Typhon during “In the Shadow of Starlight”
  • Addressed a reported concern that the Siren’s Fist Over Matter skill was sometimes not working as intended if it was not in the hosts’ view
  • Adjusted the collision at the stairs in Quietus Pike to prevent players from sometimes sinking into the ground after destroying the second vine door
  • Changed the Operative’s Cool Hand skill description to show the correct values
  • Addressed a reported concern that Tyreen would occasionally re-appear after the cutscene during “The Great Vault"

 


March 12, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix addresses concerns reported by the community and adjusts various locations where enemies were sometimes spawning under-leveled. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

General

  • Addressed a reported concern that was causing Typhon to sometimes be a potential blocker in “Shadow of Starlight”
  • Addressed a reported concern that the Jabbermogwai was sometimes not dropping loot at the correct rate

Characters

We’re looking to go over each of the Vault Hunters to identify any inconsistencies in gameplay. Some of these concerns will have to be addressed via patches, but for issues such as incorrect values being listed, we’re able to adjust in hotfixes.

  • Removed the Gunner’s “General Winter” minigun damage penalty and Cryo penalty.
  • Adjusted the Gunner’s “Exploding. Bullets.” skill to match the current damage output, which was sometimes higher than stated on the skill description
  • Addressed an issue with the Beastmaster’s “Furious Attack” skill where it was sometimes rounding its values and making the skill description and damage output appear inconsistent
  • Addressed an issue with the Beastmaster’s “Hunter’s Eye” skill where the skill description was sometimes showing values from incorrect fields

Location Re-Balancing

This adjustment will only affect new characters as we continue to improve and balance progression. We’ll first implement this change on Friday, March 13 for PC players on Steam and Epic; players on all other platforms (PlayStation®4, Xbox One, Stadia, and Mac) will receive these improvements in a patch coming later this month.

We found that new players were consistently entering certain areas over-leveled for the content they were playing. This occasionally trivialized those areas, as enemies were sometimes much weaker than intended for that point in the game. We also found that some side missions later in the game were largely ignored because of these balance irregularities. These balance changes bring the enemies up to the average level that we see players hitting in these locations.

  • Various areas and side missions on Nekrotafeyo should now match the average level of players
  • Enemies in the Anvil should now match the average level of players

Weapons

Sickle

  • Addressed a reported concern that the “Boom” prefix was sometimes not receiving the buff from last week’s hotfix

Boomer

  • Increased weapon damage

The Garcia

  • Increased the Fire Rate
  • Increased the number of projectiles shot

Hellfire

  • Increased weapon damage
  • Increased the Damage Over Time amount

Hyperfocus XZ41

  • Increased weapon damage

Linc

  • Increased weapon damage

Nemesis

  • Increased weapon damage

Nimble Jack

  • Increased weapon damage
  • Added 100% Bonus Critical Damage

Ogre

  • Increased weapon damage

One Pump Chump

  • Increased weapon damage

Roisen’s Thorns

  • Increased weapon damage

Sawbar

  • Increased weapon damage
  • Adjusted the timing of when the three projectiles split to be sooner

SkekSil

  • Increased the Extra Projectile Damage

Tankman’s Shield

  • Increased the Maximum Damage Cap by 200%
  • Increased the percent damage awarded per kill

March 4, 2020 

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix addresses concerns reported by the community and makes buffs to various Legendaries. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

 

  • Addressed a reported concern that Moist Hand Luke and Grabby Gretchen would occasionally spawn inside of the wall during “Playing with Fire”
  • Addressed a reported concern that Eridium jars in Atlas HQ were occasionally despawning when leaving the area
  • Addressed a reported concern where characters could sometimes get stuck between a bush and the railing in The Spendopticon
  • Addressed a reported concern where characters could sometimes get stuck between a Ratch nest and a tree near the beginning of the Market District
  • Addressed a reported concern that players were sometimes able to escape the boss arena during the Trial of Cunning
  • Addressed a reported concern that the “Like, Follow, Obey” skin was sometimes displaying corrupt textures on the Gunner

Vault Hunters:

This week, we took a look at some character skills that were occasionally not properly reporting what was happening in-game. For these instances, we have updated the description text to show the actual in-game values and removed an instance of a penalty that was not reported on its skill description.

  • Addressed reported instances of the Gunner’s skill descriptions sometimes showing inaccurate values
    • “Hell on Rails” skill description was occasionally showing +30% Fuel Drain instead of the actual +8%
    • “Corrosive Sabot Round” skill description was occasionally showing -50% Railgun Damage and Fuel Drain instead of the actual -33%
  • Addressed a reported concern that the Gunner’s “Active Tracking” skill was receiving a 50% penalty to damage per missile and ammo capacity that was not listed in the skill description. We have removed this penalty
  • Fixed a typo with the Beastmaster’s “Furious Attack” skill in English
  • Addressed a reported concern that Blood Cooled Jackbot’s beam attacks were bypassing the Operative’s barrier

Weapons:

We are also looking at some of our Legendary weapons to get them up to par as part of the impending release of Mayhem 2.0, one of the Spring 2020 content additions we discussed at PAX East.

Crader’s EM-P5

  • Increased Critical Damage by 80% while airborne

Faisor

  • Increased amount of shotgun projectiles from 6 to 8
  • Increased the reload time of the under-barrel shotgun (rate at which the under-barrel shotgun refills ammo)
  • Increased weapon damage on both firing modes

Firestorm

  • Increased weapon damage

Hellshock

  • Increased number of projectiles per shot to 2
  • Increased weapon damage

Krakatoa

  • Increased weapon damage

Nine-Volt

  • Increased weapon damage

Sickle

  • Increased fire rate
  • Increased weapon damage

Smart-Gun

  • Increased weapon damage and the damage on the thrown projectile

Storm

  • Increased weapon damage

Thunderball Fist

  • Increased damage on the Initial Shot and the Thunderball

February 27, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix addresses concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Addressed a reported concern that players were sometimes able to bypass Trudy’s spawn trigger during “Kill KillaVolt”
  • Addressed a perceived progression blocker during “All Bets Off” where enemies that were dropped in from a drop pod would sometimes not appear when the player left and returned to the area
  • Included a stopgap fix to prevent a reported blocker due to enemies sometimes becoming stuck in unreachable locations in Cistern of Slaughter

This will be addressed further in a future patch, along with a change to Brood Mother’s spawn conditions.

  • Addressed a reported concern that the “Should’ve Cashed Out” challenge was sometimes not progressing when killing Looters in the DLC area
  • Adjusted Billy the Anointed’s behaviors so that they would not teleport as often during a fight, and increased the chance for them to drop Lead Sprinkler
  • Addressed a reported concern that players could sometimes get stuck on top of a row of slot machines inside the second VIP room at Beggar’s Berth

Weapons

DAHL

  • Increased damage of all DAHL Assault Rifles by 35%

The Lob

  • Increased Magazine Size from 4 to 12
  • Greatly increased damage per tick
  • Now fires a burst shot of 3 magical orbs instead of 1

Woodblocker

  • Increased Critical Hit Damage by 100%
  • Slightly reduced Vertical Recoil

Malak’s Bane

  • Greatly increased damage
  • Reduced shotgun ammo cost from 4 to 2

Ruby’s Wrath

  • Greatly increased damage
  • Greatly reduced the Cooldown of Singularity Grenade 

February 20, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix addresses concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Addressed a potential exploit where players were sometimes able to open the Rare Chest in Slaughterstar 3000 when entering Iron Bear’s turret
  • Addressed a reported concern that Oversphere enemies occasionally would not shoot with their optic lasers in True Vault Hunter Mode or Mayhem Mode
  • Addressed a reported concern that placeholder swords were sometimes visible in Athenas
  • Addressed a reported concern that the Fabricator was sometimes letting loot drop outside of the map
  • Adjusted the balance for Tony Bordel and Petunia in Mayhem Mode

February 13, 2020

Today we will release an update & hotfix for Borderlands 3, which will be live on all platforms today by 3:00 PM PST, that addresses multiple community requests such as skippable cutscenes, Guardian Rank toggles, a level cap increase, and kicks off the week-long Broken Hearts Day Event!

Hotfixes are applied at the main menu. To apply hotfixes, wait at the main menu until you see a sign appear. If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. Below are the notes for today’s patch and hotfixes.

Hotfix Notes

  • Addressed a reported concern that the “Emergency Response” perk was increasing Shield Recharge Delay, rather than decreasing it
  • Addressed a reported concern that the crowd audio was sometimes coming from a separate location while chasing down Carnivora
  • Added blockers to prevent players from occasionally escaping the map without dying when jumping off the edge of a cliff in Carnivora
  • Addressed a reported concern that players could walk through a wall of rocks in Carnivora
  • Added blockers to prevent players from escaping the map near the Apollyon Transit Station New-U in Neon Arterial
  • Addressed a reported concern that the Gunner could sometimes get stuck in the second area of the Proving Grounds
  • Addressed a reported concern that players could occasionally escape the Skag of Survival boss area in The Proving Grounds
  • Addressed a reported concern that the Siren could escape the map while using the “Downfall” ability in Cistern of Slaughter and the Destroyer’s Rift
  • Addressed a reported concern that the final satellite dish would not appear for the player to destroy at certain distances during “Bad Reception”
  • Addressed a reported concern that players were unable to break an Eridium crystal cluster in Ambermire
  • Addressed a reported concern where aim assist was snapping aggressively on the center of an enemy when fighting the Blue Fire and Red Rain boss enemies during “Slaughterstar 3000”

January 30, 2020

Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix activates the Rare Chest Riches event, addresses drop rates, and implements permanent scaling for Takedown at the Maliwan Blacksite! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If these hotfixes are not applied, you will not benefit from the changes! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Activate the Rare Chest Riches event, running until February 13
  • Increased the chance to receive Legendary loot from red car truck chests
  • Addressed a reported issue that the player could sometimes rise into the sky with the cannon during the “One Man’s Treasure” mission in Moxxi’s Heist of The Handsome Jackpot

True Takedown Mode

We’ve been looking at the feedback we received during the Scaling Event for Takedown at the Maliwan Blacksite and have decided to make this Scaled event permanent starting today.

In a February update, we will include a new switch to re-enable what we call True Takedown Mode . True Takedown Mode will restore the Takedown to the 4-player experience that it launched with for extra difficulty. Once implemented, a lever activating True Takedown Mode will be located on the right side of the door leading out of the airlock at the beginning of the map.

Rare Spawns and Drop Rates

Once the Farming Frenzy event is over, we are implementing a permanent change to the Rare Spawns and Drop Rates. After analyzing play patterns, we are permanently increasing the spawn rate for these enemies and have buffed their drop rates and their Anointed chance to be on par with bosses.

Rare Chest Riches Event

When the hotfixes roll out today before 3:00 PM PST, a new event will be activated! During the Rare Chest Riches Event, which runs until February 13 at 8:59am PST, all Rare Chests will drop rare loot at an increased rate, so you’re more likely to receive Legendary items any time you open one. This increased drop rate will also apply when you watch a Twitch streamer open a Rare Chest, assuming both of you have the ECHOcast Twitch Extension enabled. Any rewards you score while watching streamers will be waiting for you in your in-game mailbox the next time you play Borderlands 3. In case you haven’t done so already, click here for a step-by-step guide to linking your SHiFT and Twitch accounts so you can receive ECHOcast rewards. The Rare Chest Riches event will also apply to the Stadia version of Borderlands 3.

 


 January 23, 2020

Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix addresses various concerns reported by the community and some perceived progression blockers! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Updated a texture for the Incendiary Badass and Super Badass Varkid
  • Adjusted the chest rewards at the end of the Proving Grounds to be more rewarding at all tiers of completion

With more players running the Proving Grounds for dedicated loot drops from the bosses, we noticed the chests not rewarding players as much as we intended. We’ve boosted these chests to reflect the effort players must take to complete the objectives.  Completing all of the objectives gives the best legendary drop rate and scales down accordingly.

  • Increased bonus radiation damage while Gamma Burst is active from 65% to 115%

We’re happy to see the response to the boosted anointment bonuses we released last week. After additional testing, we want to also boost the effects of Gamma Burst anointments for FL4K.

  • Addressed a perceived progression blocker that could occur when the player travels to another map and back to Sanctuary after releasing Tannis during the mission “Sanctuary”
  • Addressed a perceived progression blocker where players could not speak to Brick during the mission “Hammerlocked” in The Anvil
  • Addressed a perceived progression blocker where Ember would sometimes not appear to assist the players in various mission steps 

January 16, 2020

Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix addresses various concerns reported by the community and kicks off the two-week long Takedown Event and Farming Frenzy! To apply hotfixes, wait at the main menu until you see a sign appear! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

Takedown at the Maliwan Blacksite and Farming Frenzy!

This week starts the Takedown at the Maliwan Blacksite event! From when the hotfix goes live today until 8:59 AM PT on January 30, Takedown at the Maliwan Blacksite will be scaled to the number of players! During this event, matchmaking will be set up to get you into the Takedown as quickly as possible. The Takedown is no easy feat, so make sure that you're ready with the Takedown at the Maliwan Blacksite Quick Guide (keep in mind that this is written for the normal Takedown).

In addition, during the Farming Frenzy mini-event running for the same duration, we're making a few other changes. Rare Spawn enemies will also show up more often*, and we're temporarily boosting the Anointed and Legendary drop rates! For the next two weeks, every boss in the game has boosted drop rates, including the Takedown at the Maliwan Blacksite bosses!

May these two weeks be challenging, rewarding, and full of loot!

*The Debt Collector is excluded from this list, as it's tied to an achievement!

Bug Fixes

  • Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly
  • Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool
  • Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge

Developer note – We noticed that the bosses in the Handsome Jackpot weren't providing players with a satisfying challenge. We'll be monitoring these bosses and make adjustments as needed in the future.

  • The ION Cannon now has a 5 second reload and consumes at least 6 ammo per shot

The Ion Cannon is a strong weapon and we don't want to change that, but it's a little over performing. We've increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.

  • Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile
  • Added collisions to prevent players from sometimes escaping the map in various locations
  • Increased the radius of the New-U station at The Arrogant Approach
  • Addressed a reported perceived progression blocker when using Glamour on The Abomination during “It’s Alive” 

Increased Anointment Effectiveness for the Operative, Gunner, and Beastmaster 

In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We've increased the bonuses on the Anointments below.

 

Moze the Gunner

  • While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage
  • After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage
  • After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds
  • When entering and exiting Iron Bear, nova damage increased 

Zane the Operative

  • While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%)
  • While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage 

FL4K the Beastmaster

  • When exiting Fade Away, nova damage increased
  • After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time 

January 9, 2020

Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix addresses various concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign appear! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Addressed a reported concern that FL4K's Furious Attack was sometimes not applying bonuses to pet damage as expected
  • Addressed a reported concern that Rakkcelerate was sometimes not applying the cooldown modifier as stated on the skill's description
  • Addressed a reported concern that Cheap Tip's total weapon shield capacity was sometimes not appearing in the tooltip on the item card
  • Addressed a reported concern that The Arbalest of Discipline was sometimes spawning with just shields

Anointed Enforcer

We found an issue where Anointed Enforcer's immunity abilities would sometimes cause them to be more difficult than intended. We have lowered their health temporarily as we investigate further and find a permanent solution.

  • Temporarily lowered the health on Anointed Enforcer

Takedown at the Maliwan Blacksite

Thank you everyone for your patience as we work on the scaled Takedown at the Maliwan Blacksite event. We were unable to bring it to you during New Years, but we are looking to start the event next week!

From January 16 to January 30, you'll be able to look forward to a slightly easier Takedown as you aim to grab as much of that loot as you can! If you've wanted to experience Takedown at the Maliwan Blacksite but were having a hard time making progress or finding a party, this is the perfect opportunity to jump in and wreak havoc on Maliwan's most elite soldiers and robots. After January 30, we're bringing the event back up to its intended difficulty level.


December 18, 2019 

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 3:00 PM PST.  This hotfix addresses various issues reported by the community as well as optimizations to matchmaking.  To apply hotfixes, wait at the main menu until you see a sign appear! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

We're Bringing in the Mayhem with a Takedown New Year's Event!

Start the New Year off by jumping into Takedown at the Maliwan Blacksite! From Tuesday, December 31 to Monday, January 16, you can enjoy the Takedown balanced to the number of players in your party. Matchmaking service will also be temporarily be updated to prioritize getting parties into Takedown quickly instead of waiting for a full party during the event.  This is a great opportunity for anyone who's wanted to try the Takedown but was reluctant due to it being scaled to a full party of four!

Make sure to complete the discovery mission from the panel on Sanctuary III to have the best matchmaking experience!

Matchmaking Improvements

We've made some changes to the backend to improve the matchmaking experience in Borderlands 3.  We've also moved the Takedown at the Maliwan Blacksite matchmaking option in the Social panel forward.  The Takedown matchmaking service now won't transition players into the Takedown until a full party of four players have been found.  We believe players would prefer matchmaking take a little longer in order to enter the Takedown with a full party.  We'll be monitoring this change and will adjust as necessary.

Hotfixes

  • Decreased the shields and armor on Maliwan Deathspheres in the Takedown at the Maliwan Blacksite

The recent patch improved the navigation of the Deathspheres in the Takedown.  As a result, these enemies have become much more difficult to track and hit.  To balance this change, we are lowering their armor and shield values.

  • Addressed a reported concern that Terror was sometimes not dropping his loot when re-running Agonizer 9000
  • Addressed a reported concern where loot could sometimes fall through the floor surrounding the Agonizer 9000
  • Addressed a perceived progression blocker where enemies would sometimes not spawn immediately for the objective "Kill Traitors" in the mission "Porta Prison"
  • Addressed a reported concern that Zane's "Trick of the Light" skill was sometimes reporting lower bonus damage values in its description than what it was awarding
  • Addressed a reported concern that Moze's "Desperate Measures" skill sometimes wasn't awarding the damage bonus to Iron Bear's Right Gun

December 13, 2019

Today we will release a hotfix for Borderlands 3 which will be live on all platforms by 3:00 PM PST. This hotfix addresses various issues reported by the community. Hotfixes are applied at the main menu. You should see a sign in the background when they have been applied. 

  • Addressed a reported concern that certain enemy bullets would pierce Zane’s barrier
  • Addressed a potential crash related to the R4kk P4ck class mod

If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

 


December 5, 2019

Today we will release a hotfix for Borderlands 3 which will be live on all platforms by 3:00 PM PST. This hotfix addresses various issues reported by the community. Hotfixes are applied at the main menu. You should see a sign in the background when they have been applied. If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

With this hotfix, the Blood Harvest Event is fading from Borderlands 3. As the event ends, you will no longer see haunted enemies, travel to Heck, or be able to complete Bloody Harvest challenges until the spooky season returns next year! Thank you to everyone for the great feedback, your enjoyment, and the amazing spooky shots taken with Photo Mode in Heck! We’re taking what we’ve seen and heard from this event and are exploring how to apply these learnings to the next one. 

  • Addressed a reported issue where loot was sometimes falling into an unreachable area in Slaughterstar 3000
  • Addressed a reported issue where the movement speed bonus with Amara's passive ability "Mindfulness" when buffed with Spiritual Driver class mod was sometimes extremely high
    • Mindfulness was designed with the intent that reaching maximum stacks was not easily achievable so the bonus per grade was high. We want players to take advantage of move speed but not to the extent where parts of the game may not function correctly.
  • Addressed a reported issue with the Spiritual Driver class mod where it was sometimes awarding damage for all types of damage and not just gun damage
  • Decreased pet audio so FL4K's Jabber would be less vocal
  • Addressed an issue where Zane’s passive ability “Death Follows Close” did not bring the correct bonus to several kill skills
  • Addressed a reported issue where Zane's passive ability "Nerves of Steel" would sometimes lose functionality after fast traveling
  • Fixed typos on Desperate Measuresand Stainless Steel Bear skills
  • Fixed multiple spots where players were sometimes able to escape the map in Skywell-27
  • Fixed multiple spots where players would sometimes get stuck in Ambermire
  • Fixed various areas in Septic Sluice and Green Diamond Platform that allowed players to reach unintended areas
  • Fixed various areas on Pandora that sometimes allowed players to escape the map
  • Fixed a reported issue where some players could not hear the flaming skulls from Billy, the Anointed
  • Fixed a reported issue where Brick's sledgehammer sometimes continued to spin after being thrown at an enemy during the mission "Hammerlocked"

Hotfixes generally address smaller things, while patches contain code that must go through a lengthier patch process. The next patch will be coming later this month and will contain the first DLC, Moxxi's Heist of the Handsome Jackpot! It will also address reported concerns that we have seen in the last patch, including Guardian Rank and additional vending machines in Skywell-27.

Moxxi's Heist of the Handsome Jackpot will be available to players on December 19 who have purchased the Season Pass or the Borderlands 3 Super Deluxe Edition.

At the end of the month, look forward to spending the new year with Maliwan in Borderlands 3! In a time-limited event, the Takedown at the Maliwan Blacksite will be scaled depending on the number of players in your party. You'll be able to play solo or with a party of any size to score all that sweet Takedown loot!


November 26, 2019

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 3:00 PM PST, that addresses reported concerns some users were having with The Butcher after last week's update. Additionally, we're aware that some players reported experiencing other issues after installing the November 21 Patch and Hotfixes and we're working to address those in future updates.

  • Addressed a reported concern where The Butcher could occasionally experience excessive recoil

If you experience any issues with Borderlands 3, please submit a ticket to support.2k.com!

 


November 21, 2019

Today, we will release an update and hotfix for Borderlands 3 by or before 3:00 PM PST that adds a bunch of exciting new content in addition to addressing community requests and reported concerns! Below are the notes for today's hotfix.

Notes

  • Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
  • Adjusted Rampager's item pool to allow for specific Legendaries to drop
  • Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.

We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com

 


November 14, 2019

This week's Borderlands 3 hotfixes, which will be live on all platforms by of before 3:00 PM PDT today, include a couple of potential progression blockers and various issues reported by the community. Thank you to everyone for sending in your bugs and feedback to support.2k.com and helping everyone out with their questions across social media!

As a reminder, while Bloody Harvest is active, you will know the hotfix has been successfully applied when you see the pumpkins on the Main Menu!

Bug Fixes

  • Addressed a reported concern that players would experience their screen shaking while in a party when one player used Bear Fist
  • Addressed a reported concern with duplicated audio when Maya turns on the music in "Beneath the Meridian" when playing in a party
  • Addressed a reported concern where players couldn't hear Aurelia's Holographic Doorbell answer the door
  • Addressed a reported concern where some players were missing the waypoint when quitting out of the map or performing a save and load during the "Bad Reception" side mission
  • Addressed a reported concern that the portal in Destroyer's Rift disappears after completing the mission "Divine Retribution"
  • Addressed a reported concern that the Eridian structures were not resetting after player death during the Tyreen boss fight

Bloody Harvest

The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you'll start seeing less Haunted enemies until the event ends on December 5!

  • Lowered the chance to see Haunted enemies outside of Heck. 

Roadmap Reminder

We have a lot of exciting things coming in the November patch—the most notable being the free content Takedown at the Maliwan Blacksite and Mayhem 4. If you didn't read the roadmap included with the October 24 patch notes, you can read it here. As always, please continue providing feedback and reporting bugs to by using the "Click to submit a ticket" link above! 

 


November 7, 2019

This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, include quality-of-life adjustments to Bloody Harvest and address various issues reported by the community. We appreciate all the help. Please keep sending in your bugs and feedback by using the "Click to submit a ticket" link above!

Bloody Harvest Adjustments

Captain Haunt is a fun boss fight with multiple phases, but players were often skipping entire phases because Captain Haunt's shields were so low. We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt.

  • Increased Captain Haunt's chance to drop legendary gear
  • Increased Captain Haunt's shields
  • The Hecktoplasm drop rate from Ghosts has been increased
    • Ghosts drop 2 Hecktoplasm
    • Badass Ghosts drop 3 Hecktoplasm
    • Loot Ghosts drop 5 Hecktoplasm
  • Loot Ghosts now drop more loot
  • Loot Ghosts have an increased the chance of dropping Bloody Harvest specific legendary gear

Terror Anointments

Following what we’ve seen and heard from the Community and the fading Halloween season, you’re going to start seeing less Terror anointed parts dropping from regular enemies. Bloody Harvest enemies (including Ghosts!) will be picking up the slack, so if you are hunting to make a spooky build you know where to look!

  • The chance for Terror anointed parts to drop from regular enemies has been decreased.
  • The chance for Terror anointed parts to drop from Bloody Harvest enemies has been increased.

Bug Fixes

  • Anointed enemies are no longer immune to Cryo damage.
    • Note: Although they can be slowed by Cryo damage, they cannot be frozen.
  • Addressed a reported potential progression blocker for "It's Alive" with the Abomination bot.
  • Addressed a reported potential progression blocker if players quit the game at a certain point in "The Guns of Reliance"
  • Addressed a reported issue that Explosive Gunpowder barrels where not showing effects when shot.
  • Explosions created by enemy Badass' weapons have a much quicker explosion effect to reduce screen clutter

We found that Badass enemies with heavy weapons were creating too many explosion effects that lingered on the screen, hindering the player's view at times. We are going to make a larger change to their weapons in the patch but wanted to shorten the explosion particle effect to dramatically lower screen clutter.


October 31, 2019

This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, address various issues reported by the community. We appreciate all the help. Please keep sending in your bugs by using the "Click to submit a ticket" link above!

 

Bug Fixes

  • Addressed reported collision issues in various maps
  • Raised the Eridian chest out of the dirt near The Terradome
  • Made a modification to prevent certain players from escaping out of the Slaughter Shaft
  • Addressed a potential progression blocker for "Footsteps of Giants" mission when fast traveling to a vehicle
  • Removed an incorrect text description for the Legendary Sniper Rifle Stalker
    • No change has been made to the gameplay of the gun, only the text has been removed.
  • Addressed a potential progression blocker during the "On the BloodPath" mission
  • Addressed a reported concern that Emperor Spiderants were causing the screen to shake infinitely
  • Addressed a reported concern where Rachael the Anointed's beam attack was not properly visible on all settings
  • Addressed a reported concern that Troy was not spawning with his pistol
  • Fixed a typo on mission text for "Blood Harvest: The Rebloodening"

 

Weapon Fixes

Tediore E-Tech Shotguns were set to the wrong value and were corrected, resulting in a damage increase for all Tediore E-Tech Shotguns.

  • Tediore E-Tech Shotgun Damage increased by 50%

 

Bloody Harvest – Happy Halloween!

As you play Borderlands 3 today, you'll notice it's even spookier! Haunted enemies are everywhere!

  • For TODAY, October 31 ONLY – You will see a drastic increase in the number of Haunted enemies!

It's a great day to work on those Bloody Harvest challenges, Vault Hunters! After today, the rates will go back to their normal values. In the coming weeks, you will start seeing more standard Anointments on your gear as the spooky season begins to fade from Borderlands 3.

 

Anniversary Event

We hope you all enjoyed the Mayhem on Twitch Anniversary event! After listening to community feedback during the event, we are making two changes to Mayhem Mode:

  • The chance of receiving a weapon penalty as a Mayhem modifier will continue to be reduced at the same rate as the Mayhem on Twitch Week.
  • The drop rate for Anointed gear has been increased.

 

 

Turning Off Guardian Rank

We have heard that some of you would like the option to turn off Guardian Rank. We're currently looking into how that can be achieved and intend to be able to provide more information in the future!

As always, if you experience any issues, please submit a ticket to support.2k.com. We're listening to your concerns and look forward to seeing everyone's feedback from this week. If you missed last week's roadmap, it covers topics like a larger bank, performance and stability, character buffs, target dummies, and more. Read that roadmap here: October 24 Patch, Hotfix, and Roadmap notes


October 24, 2019

As stated in last week’s stream, this week’s changes focus less on weapons and more on fixes across the game. We are gathering data, reading feedback, and working toward improving all aspects of the game. Please keep submitting bug reports to by using the "Click to submit a ticket" link above!

Weapon Hotfixes

Flakker

  • Now consumes 1 ammo instead of 5.
Bug Fixes
  • Addressed a reported bug with “Space-Laser Tag” which prevented some players from progressing to the next objective
  • Atomic has been modified to no longer become invincible, as has been reported under certain conditions
  • Modified Powerhouse Heavy’s attacks to no longer damage players outside of the intended range
  • Addressed a concern that Projected shields were taking too much damage from General Traunt’s attacks
  • Fixed the reported floating door frame in the Jakobs Theatre
  • Addressed a reported potential progression blocker when Rhy’s talks during “Hostile Takeover”
  • Increased checkpoint sizes of New-U stations in multiple locations
  • Included a modification so that Zane’s Digi-Clone will no longer spawn into the cage in Slaughterstar 3000

October 16, 2019

This week's Borderlands 3 hotfixes adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters. After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them. In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median. We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels.

Weapon Hotfixes

Maliwan

  • Westergun damage increased by 25%
  • ASMD damage increased by 28%
  • Cutsman damage reduced by 25%

Tediore

  • Ten Gallon damage increased by 8%

Vladof

  • Sickle reload speed increased by 25%
  • Faisor damage increased by 15%
  • Infiniti damage increased by 40%
  • Magnificent damage increased by 25%
  • Jericho damage increased by 40%
  • Lucian's Call accuracy and handling reduced
  • Lyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the center
    • The Lyuda's functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4. Addressing this concern effectively removed a full shot's worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.

Torgue

  • Try-Bolt damage increased by 25%
  • Alchemist damage increased by 25%
  • Devils Foursum damage increased by 13%
  • Flakker now consumes the full magazine when fired and damage is reduced by 33%
    • Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon's damage output.
  • Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds

Jakobs

  • Maggie damage increased by 35%
  • Hellwalker damage reduced by 8%

Hyperion

We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.

  • Conference Call damage increased by 15%
  • Crossroad accuracy reduced and it now fires 3 projectiles instead of 4
  • Butcher accuracy reduced and damage reduced by 25%

DAHL

  • Vanquisher damage increased by 20%

Children of the Vault

  • Skeksis damage increased by 15%
  • Linoge damage increased by 20%
  • Pain is Power damage increased by 25%

Atlas

  • Ruby's Wrath damage increased by 10%

Grenades

Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.

  • Hunter-Seeker damage increased by 25%
  • Hex grenade damage reduced by 70% and duration reduced to 3 seconds
  • Firestorm damage reduced by 70%

Artifacts

It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore,  we addressed the discrepancy and reduced the max value to 90%.

  • Elemental Projector damage max roll reduced to 90% 

Vault Hunter Adjustments

The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.

  • Iron Bear: health increased by 50%
  • All pets' health increased by 50%
  • Digi-Clone: health increased by 100%
  • Addressed a bug with Salvation where grenades were giving life-steal

Bug Fixes

  • Psychos will now use their True Vault Hunter Mode name in True Vault Hunter Mode
  • Removed the optional Rare Spawn missions from Galaxy Progress
  • Addressed a reported bug where Completely Sane Sid didn't always become hostile when using FL4K
  • Addressed a reported bug where Ratch would not properly spawn during "Ratch'd Up", which potentially blocked completion of that side mission
  • Included a modification so Lilith would continue to move toward the door in Shiv's confession chamber during "From the Ground Up"
  • Lowered the chance for a weapon to drop from the Pachinko machine
  • Included a modification so that Zane's Digi-Clone will no longer spawn into the cage in Cistern of Slaughter
  • Shield Boosters were modified and are now set for autopickup
  • An addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension on Sanctuary III 

October 10, 2019

This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, address some player character passive abilities, gear balance, and some quality-of-life issues across the game. We're watching the character builds that players are creating and are looking through all the different gear available to make sure that there is something for everyone. This week, and in the coming weeks, there will be further adjustments to gear with the hopes of creating even more build types. Our goal is to adjust some of the less-used Legendary gear to bring them to the same level as some of the more popular options.

In addition, we are addressing reported bugs and are hard at work continuing to address other performance concerns. Thank you so much for your feedback and support. Please continue to submit any bugs you run into using the "click to submit a ticket" link above.

Vault Hunter Adjustments         

Amara

We addressed a concern that Alacrity was only rewarding players one point worth of bonuses even if the player put in more than one point. In addition, we wanted Phasegrasp to be more accessible to all weapon types and play styles, so we doubled the range to grasp an enemy.

  • Putting points into Alacrity now awards a reload speed bonus per rank
  • Phasegrasp can now be used on targets further away and the cooldown is now instantly returned if a player misses

Moze

The Bloodletter class mod was creating some overwhelming synergies for Moze so we increased the delay and decreased the recharge rate of the shield to compensate.  This should help encourage the intended use of this class mod, which is to heal shields manually, not automatically. Means of Destruction’s re-trigger delay was adjusted again because the change limited other builds beyond creating infinite grenades. The infinite grenade bug will be addressed in a future patch but we wanted to enable other builds that use Means of Destruction so we dramatically reduced the re-trigger delay to a reasonable number.

  • Bloodletter Class Mod
    • Increased the Recharge Delay by 150%
    • Reduced the Recharge Rate by 50%
  • Addressed a reported bug with Close the Distance so the Action Skill Augment will now deal the intended Shock Damage
  • Means of Destruction now has a re-trigger delay of 0.3 seconds

FL4K

The Leave No Trace change last week to FL4K was to forcefully inject the functionality of a cooldown into the ability. However, the value that was added was never the intended the value. We dramatically lowered it to retain the promise of the ability but with a cooldown that still allows players to gain ammo without dramatically removing a core aspect of a weapon’s gameplay loop.

  • Leave No Trace now has a re-trigger delay set to 0.3 seconds

Zane

  • Death Follows Close will correctly update several kill skills after unlocking this ability 

Weapon Hotfixes

  • The Lob's projectile tick damage is now 60% of base damage (up from 20%) and projectile speed decelerates faster to increase chances of hitting the same target multiple times
  • Creeping Death damage increased by 200%
  • Carrier damage increased by 60%
  • Gunerang damage increased by 20%
  • All Sniper Rifle Zoom Levels have been slightly reduced
  • Long scopes on Jakobs, Children of the Vault, and DAHL Assault Rifles have also been slightly reduced
  • Anointed Parts:
  • When Zane swaps positions with his Digi-Clone, the damage gained is increased to 130% (up from 75%)
  • When FL4K hits a target with Rakks, the target now takes 100% increased damage (up from 50%)
  • The Anointed part "Increased damage vs Badasses" no longer heals the player and now correctly adds bonus damage to Badass enemies

Bug Fixes

  • Pain, Terror, and Agonizer 9000 have been adjusted to have an increased chance to drop higher quality loot
  • Addressed a reported bug with Dynasty Diner that could potentially halt mission progress for some players
  • Addressed a reported concern that some players fell through the floors in various boss arenas
  • Modified enemy spawn level discrepancies reported in the later parts of the campaign
    • We noticed that some enemies were spawning at lower levels than expected in the later parts of the campaign. Players should no longer see enemies that are dramatically lower levels than other nearby enemies in certain areas. 

October 3, 2019  

This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.

Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.

We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.

Vault Hunter Adjustments

FL4K

Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.

  • Rakk Attack! status effect chance as been increased to 100%
  • Leave No Trace now has a re-trigger delay of 2 seconds
  • Barbaric Yawp stat bonus increased by 100%
  • Pets no longer push around player characters
  • “Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines

Moze

Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.

  • Means of Destruction now has a re-trigger delay of 2 seconds.

Miscellaneous Changes

  • Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
    • These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
  • Bloated Rakks no longer spawn so many Rakklesnakes
    • This change should make the Cistern of Slaughter in particular much more fun.
  • Adjusted the cooldown values when they are displayed for Zane’s skills
  • Amara’s Glamour will now turn enemies on each other, as described in the Action Skill.
  • Modified the loot spawn for Sera of Supremacy
  • Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
  • Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor
  • Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon
  • Further safe guarded Apollo from being launched out of world as well
  • The Rampager will no longer enter an idle at state at inappropriate times
  • Saurain Slingers attacks were addressed
  • Guardians now use all their attacks in Playthrough 2
  • Guardian Wraiths now reliably use all their ranged attacks
  • NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
  • Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened

September 27, 2019

This week’s hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and we’re excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop!

Weapon Hotfixes

Sniper Rifles

Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.

  • Critical Damage increased by 20%
  • Fire Rate increased by 15%
  • Time to Aim Down Sights (ADS) reduced by 15%
  • Time to Equip reduced by 20%

Pistols

Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.

  • Increased damage on all TEDIORE Pistols by 15%
  • Increased damage on all DAHL Pistols by 15%
  • Increased damage on all Children of the Vault Pistols by 20%
  • Reduced damage on Jakobs Pistols by 15%
  • Reduced damage on Torgue Pistols by 10%

Maliwan Manufacturer

Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.

  • All Maliwan Weapon Damage increased by 25%
  • All Maliwan Weapon Fire Rate increased by 20%

Atlas Manufacturer

Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.

  • All Atlas Weapon Damage increased by 25%

Miscellaneous Adjustments

The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.

  • Jakobs Assault Rifles Damage increased by 20%
  • DAHL SMG Damage increased by 10%
  • Vladof Heavy Weapon Damage increased by 25%
  • E-Tech TEDIORE Shotgun Damage increased by 50%

Legendary Modifications

We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.

  • King’s and Queen’s Call Fire Rate reduced by 50%
  • Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)

Graveward

Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.

  • Attacks of Graveward now scale based on level
  • Reduced overall health by 20%
  • Increased resistances to Elemental Damage
    • Elemental Chance Resistance increased by 70%
    • Elemental Resistances increased by 30%
    • Elemental DoT Duration taken reduced by 30%

Miscellaneous Changes

  • Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
  • Vault Hunters should no longer scream when affected by a DoT while shields are active.
  • Vending Machines will now be restocked with higher quality “Items of the Day”.
  • Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
  • Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.

Vault Hunter Adjustments

Zane

Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.

  • Digi-Clone Damage Increased by 38%
  • Drone Damage increased by 50%
    • Cryo Bullets damage penalty removed
    • Drone Rocket damage increased by 50%
    • Almighty Ordnance Rockets damage increased by 75%

Amara

  • Guardian Angel health restoration reduced from 100% to 50%
  • Glamour damage penalty reduced from -30% to -10%

FL4K

Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.

  • Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
  • Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%

September 19, 2019

We are aware that the below list does not include issues that the community is immediately concerned with. We are hard at work evaluating performance problems and potential solutions for them. In the meantime, these are some balance updates that we can do quickly:

Bug Fixes

  • Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge.
  • The New-U Station in front of the Halcyon Suborbital Spaceport (used during the “Space-Laser Tag” Mission) in the Meridian Metroplex now has a larger activation range.
  • The New-U Station in front of Titian’s Gate (used during the “Atlas, At Last” Mission) in the Meridian Metroplex now has a larger activation range.
  • The first Guardian a player runs into during the “Beneath the Meridian” mission is no longer over-leveled.
  • The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible.

Balance Changes

  • Eridium crystals in Voracious Canopy grow less frequently.
  • Scaled down the amount of loot drops in Mayhem Mode.
  • Torgue shotgun sticky damage has been reduced.
  • Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot”.
  • Chupacabratch dropped too much of his hard-earned loot.
  • Adjusted spawn rate of Loot Tinks in Mansion. They’re special again.
  • Removed pain-sounds from Troy for his boss fight.

Micropatches are applied at the Game Menu when you start the game. To ensure that the micropatches has been applied, go to the in-game menu and see if “updates are available” showing. 

Updates

July 23, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on July 30). In this update, we focused on some quality of life update and some player reported concerns.To apply hotfixes, wait at the main menu until you see a sign that says, “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

New Quality of Life Changes

Legendary Firing Mode for Fabricator

The Fabricator now has an alternate firing mode called Legendary that spawns between 1 to 3 Legendary weapons for 250 Eridium. You will switch into this alternate firing mode like any other weapon and will see purple effects when firing the Fabricator.

Mission Rewards available in Veteran Rewards Vending Machine

Players can now purchase previously rewarded mission rewards in the Veteran Rewards Machine just outside of Crazy Earl’s door on Sanctuary III. As missions are completed, their rewards are added to the pool and can be purchased using Eridium!

Legendary Gear available in Vending Machines

We have rebalanced vending machines based on community feedback. Vending machines of all type have a small chance of providing Legendary gear for purchase. We’ve also removed Uncommon (green) Rarity gear from the Item of the Day pool.

Chests and Badass Reward Adjustments

The quality of rewards found in chests and dropped from Badass enemies have been subtly buffed. Our goal is to make sure chests feel rewarding and exciting, and players feel properly rewarded for defeating difficult enemies.

Dedicated Loot Pool Adjustments

The dedicated loot pools for bosses have been given a dramatic overhaul in hopes of making for a more reliable and satisfying farming experience. Most bosses have two pieces of gear assigned to them, though there are exceptions. To reach this goal, we enabled respawning on the following bosses and reshuffled gear between bosses more evenly.
  • Dumptruck
  • Undertaker
  • Mincemeat
  • Buttmunch and Trufflemunch
  • Sheega
  • Rohner
  • Rax
  • Max
  • Archer Rowe
  • Bloodshine
  • Muldock, the Anointed
  • Artemis
  • Apollo
  • King Bobo
  • King Gnasher
  • Anointed X2
  • Anointed X3
  • Anointed X4
  • Azalea
  • Lt. Preston

Anointment Pool Adjustments

To further improve the farming experience, we examined the Anointment pool and determined some weren’t engaging the community as we hoped. Given the depth of the pool, we have removed the following 21 Anointments. Any gear that currently has these Anointments will continue to function properly, but gear dropped after this update will no longer roll with these Anointments.
  • While Airborne, Critical Damage is increased 25%
  • While Airborne, Damage is increased by 30%
  • While Airborne, Fire Rate is increased 20%
  • While Airborne, Accuracy and Handling are increased by 75%
  • While Sliding, Damage is increased by 40%
  • While Sliding, Accuracy and Handling are increased by 50%
  • While Sliding, Fire Rate is increased by 25%
  • While Sliding, building up energy that refills a portion of your shields.
  • While an Action Skill is Active, reduce all incoming damage by a small amount
  • While an Action Skill is Active, 250% of health damage taken is returned to the attacker as shock damage.
  • On Action Skill End, Critical Damage is increased by 25% for a short time
  • On Action Skill End, create a cyber spike that damages nearby enemies
  • On Action Skill End, spawn a healing pool for several seconds
  • On Action Skill End, Fire rate is increased by 11%, & reload speed by 26% for a short time
  • On Action Skill End, Weapon Accuracy & Handling are greatly increased for a short time
  • On Action Skill End, Movement speed is increased by 5% for a short time
  • On Action Skill End, 30% of damage taken is returned to the attacker for a short time.
  • After exiting Iron Bear, do not consume ammo for 5 seconds
  • After using Phaseslam, damage taken is reduced by 20% and movespeed is increased by 12%
  • After using Phasegrasp, Weapon Accuracy and Handling are greatly increased

A note on drop rates

A few bosses have had some minor tweaks made to improve their looting experience, but we have left most of the drop rates unchanged. With the thinning of the dedicated loot pools and the removal of 21 Anointments, we decided to observe these changes first then make changes as needed in the future.

Stability

  • Addressed a reported crash that could occur in splitscreen
  • Reduced the number of projectiles that spawn due to damage dealt when using multiple elements on enemies and limited the number of times projectiles bounce to 4
We have adjusted how projectiles from damage events spawn. We found spikes in stability and performance concerns when too many elemental projectiles were spawning during gameplay. This was due to some weapons spawning many more projectiles than game performance recommended. The Recursion, Carrier, Bearcat, Lead Sprinkler, and others will see the effects from this change. We will be monitoring how players will be using these weapons for any possible adjustments in the future.

General

  • Included additional supported languages for the Bounty of Blood campaign add-on
  • Addressed a reported concern that sometimes caused Trophies / Achievements to remain locked when all named locations were discovered
  • Retroactively awarded Trophies / Achievements to players that met the requirements
  • Addressed a reported concern where the Traitorweed projectile would only appear on the host player
  • Addressed a reported concern where the Vladof “Core Buster” grenade mod could damage allies with child grenades spawned after the first explosion
  • Addressed a reported concern where standing on the inactive jump pad as Scourge teleports the user will launch them out of the map and kill them on the second teleport in Takedown at the Guardian Breach
  • Addressed a concern where Anathema the Relentless was not using the correct death damage data in Takedown at the Guardian Breach
  • Addressed a reported concern where weapon trinkets would disappear from the collection after relaunching the game in the Bounty of Blood campaign add-on
  • Addressed a concern where the Jetbeast mortar weapon was dealing damage twice

Mayhem Mode

  • Addressed a reported concern where the splat attack from the Beastmaster’s pet Scorcher was unintentionally receiving Mayhem damage scaling multiple times
  • Increased Pet Damage Scaling in Mayhem
After making changes to the Scorcher’s splat, we wanted to make sure it and other pets still felt fun and capable of competitive amounts of damage in Mayhem, so we buffed pet damage accordingly.
  • Addressed a bug where the Operative’s Digi-clone was interacting with certain weapons like the O.P.Q. in a way that received Mayhem damage scaling multiple times
  • Addressed a bug where the Gunner’s Iron Bear and certain class mods like the Mind Sweeper could interact in a way that received Mayhem damage scaling multiple times
We identified a behavior in our damage pipeline that created opportunities for certain gear and skill combinations to do excessive amounts of damage. We determined these combinations were not aligned with the rest of the game and made a solution that better fits our intended balance goals.
  • Addressed some concerns that the Gunner and Operative were experiencing unintentional levels of damage increase with a variety of class mods in Mayhem mode
  • Addressed a reported concern where the Anointment “While an Action Skill is Active, constantly trigger novas that deal X damage” was incorrectly scaling when players received Mayhem modifiers scaling skill damage
  • The Siren’s Ties that Bind skill now scales properly with Action Skill Damage
  • Addressed a reported concern that the Cosmic Crater Legendary Artifact did not scale the elemental puddle damage with Slam damage in Mayhem

Character

  • Players can no longer emote cancel to exploit Anarchy stacks
  • Addressed reported concerns where FL4K’s Head Count passive did not function
  • Addressed a reported concern where the Vibration effect from FL4K’s “Burst Aid” augment persists after the action skill ends
  • FL4K’s pets now use the correct color when using the Spec’d Out skin for clients
  • Addressed a reported concern where FL4K’s normal Jabber pet attack command was not functioning correctly
  • Updated the Gunner’s Selfless Vengence skill to scale the duration with each rank invested
  • Removed the ability for the Gunner to skip the boss’ teleport action in Takedown at the Guardian Breach by entering or exiting Iron Bear as the teleport action is being performed
  • Addressed a reported concern that the Grenade Launcher did not deal extra damage when equipped with the Stainless Steel Bear passive ability while using Moze’s Auto-Bear

FX

  • Addressed a concern where the FX would persist after using the second slam with the Mind Melt artifact effect already active
  • Addressed a concern where the Mind Melt artifact first person FX only showed on the host player

Audio

  • Drunk William’s idle VO will now have audio during the “Blood from a Stone” mission
  • Scourge’s death dialogue has been added to Takedown at the Guardian Breach

UI

  • UI Optimizations
  • Made improvements to the News Widget UI
  • Addressed a reported concern where a placeholder prompt appears when the player drives the vehicle to the level transition in The Blastplains in the Bounty of Blood campaign add-on
  • Updated scrollbar button states for Mail
  • Addressed a reported concern where multiple options within the Visuals menu had placeholder description

June 25,2020


Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This patch adds support for the new campaign add-on: Bounty of Blood! It also includes Phase II of the Mayhem Mode updates, which introduces damage scaling in Mayhem and support for Mayhem gear in all loot sources!To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

NEW CONTENT:

  • Added support for Borderlands 3’s third campaign add-on: Bounty of Blood!

Due to complications related to the ongoing COVID-19 pandemic, only English and German voice-overs will be available at launch for Borderlands 3’s third campaign add-on Bounty of Blood. Localized subtitles for all supported languages will be available at launch, and localized voice-overs will be added at a later date.

  • Increased the level cap by 3 to 60
  • Added 3 New Guardian Rank skills and Guardian Rank Increase
  • Groundbreaker: Melee or Slam attacks will trigger an Aftershock, dealing 25% of all non-melee damage you have dealt over the last 5 seconds
  • Dead Man Walking: While not moving in Fight for Your Life, your meter drains 50% more slowly.
  • Lead or Alive: When you enter Fight for Your Life all your guns are automatically reloaded

STABILITY

  • Addressed a reported crash that could sometimes occur during the mission “The Family Jewel” in Floodmoor Basin
  • Addressed a reported concern where the game could become unresponsive after alt-tabbing out on PC
  • Addressed a reported crash that could sometimes occur when the host backed out to the Main Menu

MAYHEM MODE

  • Added Mayhem Level damage scaling to melee, slide and slam
  • Added Mayhem Level skill damage scaling
  • Added Mayhem Level pet damage scaling
  • Added Mayhem Level vehicle damage scaling
  • Updated several passive skills to properly respect Mayhem Level damage

The damage sources above now scale their damage according to the level of Mayhem you are in. Each type of damage is scaled uniquely to account for how different skills and gear interact with the different types of damage. This is significant change and we will be monitoring the community’s feedback intently and adjust gear, skills, or damage scaling to ensure that build diversity flourishes. To accommodate this scaling, a few passive skills were updated to use a new form of damage that prevents them from scaling inappropriately.

  • Added skill damage as a rollable stat on Class Mods

Class Mods now can roll additional Bonus Skill Damage. When paired with the base Mayhem Level skill damage scaling, we anticipate builds centered on skills to become viable in late Mayhem.

  • Added Mayhem Levels to Grenade Mods

Grenade Mods drop as weapons do in Mayhem, with additional damage relative to the Mayhem Level it was acquired in.

  • Enabled all sources of loot to spawn Mayhem Gear

Mayhem Gear can now be acquired from all sources of loot in the game. Vending machines, chests, mail, mission rewards, and Loot enemies all have a chance to award Mayhem Level weapons and grenades.

  • Changed damage source for Remnant, Short Fuse, Indiscriminate, Do Unto Others, and Ties That Bind to address that they “double dip” and scale inappropriately at higher Mayhem levels

As a result of this change, players will notice that Ties That Bind will not scale properly with Action Skill damage. This is a temporary fix that will be addressed in a future update.

  • Vehicles now scale damage uniformly instead of just against non-vehicles
  • Addressed a reported concern where splitscreen players could sometimes not scroll through the Mayhem 2.0 modifier list
  • Addressed a reported concern where Mayhem Modifier Drone Ranger Healing Drones sometimes did not replicate position smoothly for clients
  • Addressed a reported concern where the tether from the Boundary Issues Mayhem modifier would sometimes persist after enemies died
  • Addressed a reported concern where the Mayhem vehicle damage scalars sometimes did not apply when players were in gunner seats
  • Addressed a reported concern where the Laser Fare Mayhem modifier would sometimes generate new laser beams when it took damage
  • Added the ability for DigiClone and Iron Bear to support damage scaling

GENERAL

  • Addressed a reported concern an issue where vehicle health would sometimes be cut off
  • Nativized Hotfixes

June 11, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on June 18). This update adds the new takedown: Takedown at the Guardian Breach, addresses the first phase of changes to Mayhem 2.0, and addresses some player-reported concerns.

The seasonal event Revenge of the Cartels officially ends today at 9:00 AM PST! We hope everyone enjoyed the experience, the music, and the gear! With today’s patch and hotfixes, players will no longer be able to travel to the Villa—until next year! For those worried about the availability of the awesome Anointments that dropped as part of this event, those are here to stay! Make sure that you have your hotfixes applied to ensure that they are part of the pool of potential dropped Anointments!

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

NEW CONTENT

  • Added support for new free content being added to the base game of Borderlands 3: Takedown at the Guardian Breach!

Resident Eridian expert Patricia Tannis has discovered a mysterious Guardian signal on the distant planet of Minos Prime and has asked that you investigate it.

  • Fight For Your Life (FFYL) Improvements:

    • Added cooperative reviving. When more than one person is reviving a downed player, the player will be revived faster. This is only supported for cooperative players

    • Slowed the movement speed of downed players who are actively being revived by a cooperative player

    • Increased the interactive radius around downed players to make it easier to start reviving them

    • Added visual FX to the downed player being revived and the player reviving the downed player to help visualize the act of reviving

  • Added support to show Mayhem Levels on Item Cards

STABILITY

  • Addressed a reported concern where some players could experience a crash after being kicked three times in a row from a host’s game

  • Addressed a reported concern of a crash that could sometimes occur after a client respawns in the mission “Angels and Speed Demons” in Konrad’s Hold

  • Addressed a reported concern of a crash that could sometimes occur when engaging with enemies with the Wedding Invitation with the Galaxy Brain Mayhem modifier active

  • Addressed a reported concern of a crash that could sometimes occur when the host entered combat at the beginning of the fourth round in Cistern of Slaughter

  • Addressed several reported crashes

OPTIMIZATIONS

  • Improved performance when navigating vending machines

  • UI Optimizations for consoles

  • Improved Inventory performance

  • Improved Quick Menu performance

  • Improved Main Menu performance

  • Improved Item Inspection performance

  • Improved Buddy Widget performance

  • Improved Modal Tutorial performance

  • Improved memory by removing unnecessary frames from the Skill Tree menus

  • Improved performance when dragging and dropping items in the inventory menu

  • Addressed a reported concern that players would sometimes experience a noticeable frame rate drop when navigating the character menu in splitscreen

  • Addressed a reported concern that performance would somethings drop after picking up the ECHO log during “The Demon in the Dark” in Konrad’s Hold

  • Improved HUD performance

GENERAL

  • Addressed a reported concern that the camera would sometimes tilt sideways when using a high fire rate weapons and strafing at the same time

  • Disabled all controller input when the game window is not in focus on PC

  • Disabled access to the Quick Menu when players are in vehicles or turrets

  • Addressed a reported concern that an Outrunner can sometimes be launched into the air and out of playable space when a user enters the vehicle in Meridian Metroplex

  • Addressed a reported concern that the bodies of dead enemies would sometimes stretch when inside the elevator in Konrad’s Hold

  • Addressed a reported concern that the Host player can escape the map when crouching in the doorway of a client’s room when they leave their session in Sanctuary

  • Addressed a reported concern that hitting an out-of-bounds area with a vehicle would trigger FFYL

  • Adjusted the cost of ammo at vending machines to derive from the player’s level instead of the vending machine’s level

  • Addressed a concern that pinstripes and filigree were sometimes missing from some player skins

  • Addressed a reported concern that the Anointment “300% Damage above 90%” didn’t work properly with non-flesh enemy types

  • Addressed a reported concern that Guardian Perks would only be considered active during the session you unlocked them in

  • Addressed a reported concern that elemental puddle decals would sometimes remain for clients when reloading the map while the puddles are present

  • Updated Credits

  • Added previous Hotfixes to the game

  • Addressed a reported concern where the hint bar would appear spaced out and stretched across the bottom of the screen in the Skill Tree menu

  • Addressed a reported concern that the Play button in the ECHO log menu would sometimes be displayed incorrectly

BORDERLANDS SCIENCE

  • Added a 10-second cooldown timer until a player can request to skip the current puzzle and get a new one in Borderlands Science

  • Addressed a reported concern where a Borderlands Science booster could be removed when joining another game session

CHARACTER

  • Addressed a reported concern that action skill anointments for the Operative could sometimes cancel when activating a second action skill

ECHOCAST

  • Added an in-world marker to improve the discoverability of Moxxtails chest in-game

  • Addressed a reported concern in ECHOCast where the Moxxtail buff was lost when joining another game session

  • Addressed a reported concern with ECHOcast where the Rare Chest winner count stat was incorrect

FX

  • Addressed a reported concern where smoke or steam would flicker in Sanctuary after extended gameplay

MAYHEM 2.0

  • Rebalanced Mayhem stats for enemy health, shields, and armor in Mayhem Levels 7, 8, 9, and 10

Mayhem Levels 7, 8, 9 and 10 have had their stat bonuses to Health, Shields and Armor reduced. On Mayhem 10, the bonus is now 10,000% instead of 12,500%, and the curve to from Level 7 to 10 has been adjusted accordingly.

  • Made a change so only the Host player can roll or apply modifier changes to Mayhem

  • Addressed a reported concern that Agonizer 9000, the Kraken, Wotan, and Eista were sometimes not spawning Mayhem Level gear

While we wait for chests and vending machines to support Mayhem Level gear in the next patch, as stated in our Mayhem 2.0 Dev Update, these enemies were fixed so they support Mayhem as a stop gap.

  • The Mayhem modifiers Mob Mentality and Chain Gang can no longer be rolled together

  • The Mayhem modifier Floor is Lava now fires off less frequently and the damage taken no longer counts towards keeping the player in combat

  • The Mayhem modifier Chain Gang now creates beams when the player is closer and dissipates when further away, allowing them to fire less frequently

  • Optimized combat timer refresh for Mayhem

The four changes above were made to keep Mayhem 2.0 running smoothly, and we will continue to monitor the performance of Mayhem 2.0 and make adjustments in the future. The Boundary Issues and Drone Ranger Mayhem Modifiers are continuing to go through testing and are not going to be turned back on at this time.

  • Addressed a reported concern that players would sometimes not load in correctly after throwing grenades and making changes to Mayhem mode

  • Addressed a reported concern that the travel countdown timer would sometimes not display the map name when applying Mayhem modifier changes after the player activated a New-U Station that was not a Fast Travel Station

  • Addressed a reported concern that the numerical indicator on the Mayhem pedestal would not display properly after adjusting the level

  • Addressed a reported concern that the UI for the boundary turret warning would remain on screen when changing Mayhem settings while in a restricted area

  • Addressed a reported concern that the enemy DEATH from the Post Mortem Mayhem Modifier was unable to cause damage to Moze’s Auto Bear or to players in Iron Bear’s gunner seat

  • Addressed a reported concern that the enemy DEATH from the Post Mortem Mayhem Modifier would circle in place if spawned from an enemy that the player did not take down

  • Added a limit to the number of visual impact effects spawned when projectiles take damage with Post Mortem and Freeze Tag Mayhem Modifiers

  • Post Mortem, Healy Avenger, and Freeze Tag will now check for the dying enemy’s allegiance relative to the player when deciding if they should spawn

  • Addressed a reported concern that player could be briefly put into FFYL when the Mayhem Modifier Rogue-Lite is active

  • Addressed a reported concern that beams spawned from the Boundary Issues Mayhem Modifier could sometimes become visually attached to the player

  • Addressed a reported concern that beams spawned from the Boundary Issues Mayhem Modifier would sometimes stay attached to the player after defeating an enemy NPC turned friendly

  • Addressed a concern that a beam effect would sometimes not trigger from the Boundary Issues Mayhem Modifier if there was an obstruction between the player and the enemy

  • Addressed a reported concern that some heads were sometimes not scaling properly with the Galaxy Brain Mayhem Modifier active

  • Addressed a concern that Mayhem Modifier abilities would occasionally not run properly on enemies

  • Addressed a reported concern with weapon drops from enemies downed via critical hit while the Lootsplosion Mayhem Modifier was active sometimes not always matching the current Mayhem Level

  • Vehicles can now be the targets of Mayhem Modifiers

UI

  • Addressed a reported concern where D-Pad glyphs to change the tracked mission were still displayed on the HUD when playing with the Classic button scheme

  • Addressed a reported concern where an empty prompt would be displayed on the HUD above the experience bar after spending skill points

  • Addressed a reported concern where multiple message slideouts would appear and overlap after disconnecting a controller

  • Addressed a reported concern where the speed of the UI menu would vary when adding a splitscreen player

  • Addressed a reported concern where the client’s countdown would not appear on the screen after accepting a duel invitation

  • Added improvements to text chat

  • Updated hint text for changing the viewed event to “Change Viewed Event”

  • Addressed a reported concern that parts of the HUD would sometimes be missing when quickly pausing and resuming the game


April 23, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST, that kicks off the Revenge of the Cartels Seasonal Event, adds a new update to Mayhem Mode, brings us the first week of Loot the Universe, and addresses some community concerns!If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. Below are the notes for today’s patch.

New Content

Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4!Our cross-cultural researcher Maurice is back, but he’s gotten himself mixed up with a rough crowd, and he’s now in debt to Eridium Cartel kingpin Joey Ultraviolet. It’s now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice’s hide.Permanently updated Mayhem Mode to Mayhem 2.0

Stability

  • Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
  • Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
  • Addressed a reported crash that could sometimes occur after saving and reloading after completing the “Shoot pipe” objective for The Nibblenomicon in Dustbound Archives
  • Addressed a reported runtime crash
  • Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
  • Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
  • Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge

Network and Multiplayer

  • Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
  • Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
  • Addressed a reported concern that the timers in Trials would not stop after the host quit out
  • Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host’s game that is advanced further in the game
  • Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
  • Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
  • Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
  • Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
  • Addressed client character movement replication so that events with movement simulations would appear the same on host and client
  • Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
  • Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
  • Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
  • Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
  • Addressed a reported concern that Mayhem level was not displaying correctly for clients
  • Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
  • Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
  • Addressed a reported concern that vehicle loadouts were not updated properly on the client player
  • Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
  • Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
  • Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
  • Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN

Gear

Added additional SDU’s for bank size, backpack size, heavy ammo and sniper rifle ammoWith all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.

  • Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: “Band of Sitorak”
  • Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
  • Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
  • Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros’ Burn Legendary COV Assault Rifle
  • Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
  • Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
  • Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact

General

  • Optimized subtitle speed
  • Updated credits
  • Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer’s Rift
  • Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
  • Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
  • Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
  • Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
  • Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during “The Great Vault” in the Cathedral of the Twin Gods
  • Addressed a reported concern that players were unable to Fast Travel while other players were joining
  • Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
  • Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
  • Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
  • Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
  • Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
  • Addressed a reported concern that FaceFX would stop working some sequences
  • Addressed a reported concern that Handsome Jackie’s shield drone would not replicate properly for players
  • Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
  • Cash pickups now level sync correctly
  • Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
  • Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
  • Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
  • Addressed a reported concern that enemy vehicles could suddenly disappear
  • Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
  • Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
  • Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer’s Rift
  • Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
  • Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
  • Addressed a reported concern that special damage text was not localized
  • Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer’s Rift does not damage the player when the player slides through it
  • Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
  • When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
  • Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
  • Addressed a reported concern that players who are in spectate mode would gain experience from other player’s kills in Takedown
  • Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
  • Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
  • Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
  • Addressed a reported concern that random actors could be teleported when playing a level sequence
  • Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
  • Addressed a reported concern that the subtitles of the intro cinematic for Moxxi’s Heist of the Handsome Jackpot were not localized
  • Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
  • Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
  • Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
  • Fixed a reported issue where black texture were present throughout
  • Addressed a reported concern that Vaughn’s cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
  • Addressed a reported concern that the map transition counter would not be visible to players
  • Added previous micropatches to the game code

Audio

  • Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
  • Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
  • Implemented a method of manually timing subtitles
  • Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
  • Addressed an audio issue with the Pyscho Badass ground slam
  • Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
  • Addressed a reported issue that causes audible clicking and popping with fast moving objects
  • Addressed a reported issue where the cinematic music didn’t play for players when driving with Maya in Beneath the Meridian
  • Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound

Borderlands Science

  • Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn’t play Borderlands Science
  • Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
  • Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
  • Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
  • Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a “Puzzle Download Error” message

Characters

Buffs for Moze, the Gunner
During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.

  • Dakka Bear – When a player is in the gunner’s nest, Iron Bear’s weapons and turret will now deal increase damage
  • Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging
  • Rushin Offensive - Added to skill: While sprinting, the Gunner also steals health with her weapons
  • Redistribution - Adds health regeneration as well as ammo regen after crit
  • Scrappy - Adds weapon damage to the skill
  • Torgue Cross-Promotion - Skill also now increases splash damage
  • Vladoff Ingenuity - Skill also now provides a shield regen rate bonus

 

  • Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
  • Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
  • Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
  • Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user’s magazine when the reserve ammo is filled up after firing the weapon
  • Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
  • Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels

 

  • Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
  • Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
  • Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
  • Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
  • Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
  • Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
  • Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
  • Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance

 

  • Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it’s 30% damage boost after reviving
  • Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec’s after triggering the skill
  • Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
  • Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
  • Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
  • Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
  • Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
  • Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
  • Addressed a reported visual issue with the Beastmaster’s Roy4lty head

 

  • Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
  • Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
  • Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
  • Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives’s Digi-Clone when using the Double Barrel skill.
  • Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
  • Addressed a reported concern that some enemies’ projectiles could damage the Operative when holding the shield

FX

  • Addressed a reported concern that the Cyclone had no VFX
  • Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host’s screen when thrown by a client in Athenas
  • Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
  • Addressed a reported concern that incorrect FX decal was used on Katagawa Jr’s helmet during his cinematic in Atlas HQ
  • Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
  • Addressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayer
  • Addressed a reported concern that particles could obstruct the player’s view if entering Iron Bear while status effects were active

Mission

  • Addressed a reported concern that enemy Hover Technicals could be hijacked during the “Hostile Takeover” mission
  • Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during “Blood Drive” on The Splinterlands
  • Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa’s dialog triggered during “Space Laser Tag" in Skywell-27
  • Addressed a potential blocker that could sometimes occur in “Who Wants to Bang a Bazillionaire” mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
  • Addressed a potential blocker that sometimes occurred from fast traveling when progressing the “Approach Freddie” objective of the Winners and Losers mission in Impound Deluxe
  • Addressed a reported concern that BALEX would float and move after completing the “Kill Tyrant” objective during the mission “The Family Jewel”
  • Addressed a reported concern that Clay would teleport away from Reliance after receiving the “Follow Clay” objective in the “Cold as the Grave” mission
  • Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
  • Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the “Approach Freddie” objective of the Winners and Losers mission in Impound Deluxe

UI

  • Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
  • A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
  • Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
  • Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
  • Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
  • Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
  • Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
  • Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
  • Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
  • Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
  • Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
  • Updated default values for left and right deadzones to 0.15 on consoles
  • Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
  • Addressed a reported concern that more than one player was unable to ping the same object
  • Removed pings from players in cinematic mode
  • Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
  • Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
  • Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
  • Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
  • Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking

ECHOcast Patch Notes

  • Updated to support new items included in the April 23 Borderlands 3 patch
  • Late joiners should now see more accurate donation timer during a Moxxtail event 

March 26, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST, that adds support for the new campaign add-on Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, new ECHOcast Moxxtail Events, unlocks a new Max Level and Guardian Ranks, and addresses some community concerns!

If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. Below are the notes for today’s patch.

Patch Notes

New Content:

  • Added support for Borderlands 3 campaign add-on: Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
  • Level Cap increase - New Max Level 57

Here it is! Two capstones, everyone!  We’re excited to see what interesting new builds everyone creates with these additional skill points!

  • 3 New Guardian Rank skills and Guardian Rank Increase

Here are the first 3 new Guardian Rank Perks!  In the Enforcer tree we’ve added “C’mon and Slam,” allowing you to use the slam at any height.  This should make slam gear a lot more interesting.  For the Survivor Tree, you can now enable “Too Angry to Die,” allowing any damage you do to enemies in Fight For Your Life to slightly extend your down time.  Finally, in the Hunter tree we added “Harmageddon,” where additional damage is done to enemies that have received multiple static effects.

  • New campaign add-on Game Menus that will allow players to start the campaign add-on with an auto-leveled character

You can now immediately jump into new DLC content right from the menu!  You’ll start the game with a character leveled up to where the DLC content would be unlocked, and you can start right in the new content.

  • Support for the ECHOcast update and new Moxxtail Events

Viewers can show their appreciation for their favorite streamers with Moxxtail Events, which let you convert Twitch Bits into in-game beverages that provide the streamer with various limited-time buffs. We have a full explanation of how they work in our Moxxtail Events guide, so be sure to check that out if you want to dabble in some Borderlands 3 mixology.

Stability

  • Addressed memory leaks that occasionally occurred on Split Screen join/leave
  • Fixed a crash that could sometimes occur after spending a large amount of Guardian Tokens
  • Fixed a crash that could sometimes occur when quickly navigating Crazy Earl's shop
  • Fixed a crash that could sometimes occur during the objective to collect tokens in the “Kill KillaVolt” mission in Lectra City
  • Fixed a crash that could sometimes occur during the "Melee Mine Cart" objective of Angels and Speed Demons in Konrad's Hold
  • Fixed a crash that sometimes occurred when loading into Grand Opening in Moxxi's Heist of The Handsome Jackpot
  • Fixed a crash that could sometimes occur when transitioning from The Spendopticon to The Compactor in a four-player game in Moxxi's Heist of The Handsome Jackpot

Performance

  • Optimization improvements
  • UI Optimizations

General

  • Gear lower than level cap no longer drops when player and enemy characters are each at level cap

We saw the community feedback here and agreed that seeing gear below the level cap, when at the level cap, was not an ideal experience. Characters at max level should no longer receive gear at a level lower than their character through chests and drops from enemies that are also at the level cap.

  • Added the ability start a campaign add-on with an auto leveled character
  • Added support for more Guardian Rank perks
  • Re-balanced game stage regions starting from about Act 2 on to better follow the player growth

Based on data and community feedback, we have adjusted the leveling experience post-Act 2 to better ensure that enemies are properly leveled to players as they move into the second half of the game. This change will only impact characters created after this patch is live.

  • Addressed a reported concern that Anointed enemies would not always encase themselves in Eridium when dying
  • Removed the status effects from Anointed enemies after they crystallize to prevent players from taking damage when shattering the crystal
  • Addressed a reported concern that the beam attack from Graveward’s head would occasionally only do a little bit of damage
  • Addressed a reported concern that enemies would sometimes not play their physical death actions if interrupted by animation actions
  • Addressed an issue where The Mystery Cube in Desolation's Edge would sometimes no longer respawn when reloading the map
  • Addressed a reported concern that Pappy and Pappy’s Jalopy would sometimes re-spawn when quitting the game after dying with Pappy's Jalopy during “The Feeble and the Furious” mission in Devil's Razor
  • Addressed a reported concern where Tediore weapons with the sticky part modifier would sometimes disappear abruptly when bounced off of an interactive object
  • Fixed an issue where the Bangarang XL bullet VFX would sometimes remain on the host's screen when thrown
  • Changed the visuals when looking through the glass bottle scope of some COV Assault Rifles
  • Shields that trigger effects while depleted, like Brawler Ward, can no longer be trigger multiple times while the game is paused
  • Shields that trigger effects while full, like Commuter Re-Charger, can no longer be stacked when taking enough damage to deplete it in one hit
  • Shields that project a shield while crouching will now properly destroy the projected shield when the shield is removed while active
  • Addressed a reported concern that the Phasezerker class mod sometimes displayed temp text when rolled with 2 points in Conflux, 2 points in Clarity and 1 point in Anima
  • Addressed a reported concern where players could sometimes see maps the host had not discovered yet when playing multiplayer
  • Addressed a reported concern that mission-specific weapons could occasionally spawn at the host's level instead of the player in TVHM during multiplayer
  • Addressed a reported concern that mission rewards would sometimes spawn at the host's level instead of the player's level in TVHM
  • Added four specific dialog lines that can be played from the Main Menu, one for each character class
  • Addressed a reported concern that incorrect subtitles would sometimes play when loading into maps after starting a new game
  • Addressed a reported concern that mission weapons like Rogue-Sight could be mounted on the wall in the Players Quarters
  • Addressed a reported concern where the Fast Travel Stations of the Zone challenge progress would sometimes not update properly after fast travelling to the Fast Travel in Meridian Outskirts
  • Addressed a reported concern that the total number of Eridian Writings were sometimes displaying incorrectly
  • Fixed an issue with duplicate loc text was sometimes not getting translated
  • Fixed an issue where Eridium Jars would sometimes not replicate properly
  • Addressed a reported concern where VoG from Tannis could appear improperly in certain situations
  • Addressed a reported concern where VoG from Lilith could appear improperly in certain situations
  • Addressed a reported where VoG from Lilith could sometimes appear white after she loses her powers
  • Addressed a reported concern where the Galaxy Map would occasionally appear in the Minimap when closing the ECHO device
  • Addressed a reported concern that players were sometimes not seeing Cryo status effects after entering FFYL with the Cryo effect active
  • Addressed a reported concern that weapon skins would appear to revert to the default skin after opening the inventory again
  • Addressed a reported concern that players could occasionally get stuck in character select when joining a host that is viewing the opening cinematic
  • [Console Only] Added a limited pause menu for the primary player during splitscreen when the second player joins late in the intro cinematic
  • [Console Only] Addressed an issue where two sets of subtitles would sometimes appear on-screen during cinematics in split-screen
  • [Console Only] Addressed a reported concern with black lines sometimes appearing along the sides and bottom of the viewport on consoles
  • [Console Only] Addressed a reported concern that the load character menu would sometimes fail to read save games for a splitscreen player if the controller was disconnected before they were added (which would cause the menu to spin for a long time)
  • Nativized micropatches (older hotfixes are now in the game permanently)

Characters

  • Addressed a reported concern that the Siren’s “Find Your Center” skill does not grant a melee attack speed bonus to clients
  • Addressed a reported concern that the Siren’s “Phasegrasp” skill may not function if the player fires a Jakobs pistol immediately after triggering the skill
  • Addressed a reported concern that the Beastmaster’s pet's gun would appear to float during cinematic scenes
  • Addressed a reported concern that the Gunner’s “Stainless Steel Bear” skill would increase the fuel gauge but not award additional fuel
  • Addressed a reported concern that the Beastmaster’s "Rakk Attack" skill would not gain a charge after getting a critical hit with the "Head Count" skill active

FX

  • Addressed a concern that the explosive base material would sometimes not render correctly
  • Addressed a concern that the blue simulation FX from the missions “Head Case” or “Transaction-Packed” would sometimes remain on the screen when entering the Calibrate Display options menu
  • Switched the sword slash material in Zer0’s title card with the correct one
  • Addressed a concern that split-screen players would sometimes not see Zane's melee FX in third person

UI

  • Addressed a reported concern that the notification slide did not appear properly when taking a photo in the Inspect menu
  • Addressed a reported concern that the Inner Dead Zone setting sometimes did not apply when viewing items in the inspection menu
  • Addressed a reported concern that ECHO menu backdrop particles would sometimes appear during cinematic cutscenes if the ECHO menu was open before the cutscene started
  • Addressed a reported concern that the 3D character model in the menu would sometimes persist in the world if the player paused while switching from the Skills to the Inventory menu
  • Addressed a reported concern that the HDR calibration menu would sometimes become stuck on the screen if players accepted an invite while the menu was open
  • Addressed a reported concern that details for a nearby player would sometimes be displayed when trying to select a fast travel station in the ECHO Zone Map
  • Addressed a reported concern that some players were sometimes unable to select a custom waypoint when using Cycle Waypoint in the ECHO Zone Map
  • Addressed a reported concern that a waypoint in the ECHO Zone Map was sometimes not displayed, and had no text, after the player quit and rejoined before taking the Eridium Fabricator from Typhon in the “Footsteps of Giants” mission in Desolation's Edge
  • Addressed a reported concern that some players could sometimes lose functionality when opening the pause menu immediately before a cinematic played
  • Addressed a reported concern that waypoints for all in-progress missions would could sometimes display on the ECHO Zone map
  • Addressed a reported concern that the minimap would sometimes not be scaled properly after adjusting the graphics preference in the Visuals options menu
  • Addressed a reported concern that the minimap would occasionally not display properly during multiplayer
  • Addressed a reported concern when opening the map when a cutscene had been triggered
  • Removed the current/max counts from the Unlocked Decorations menu
  • Mission delivery menu is now properly closed when walking out of range of the mission giver
  • Addressed a reported concern that an inspected item would sometimes spawn before the menu finished loading causing the inspect item to clip into the camera
  • Addressed a reported concern that sometimes caused the warning icon and alarm to continuously play after dying from driving a vehicle into a boundary turret
  • Addressed a reported concern where the Disable/Enable perk button text for Guardian Rank would sometimes not update properly when enabling or disabling a Guardian Rank perk for clients
  • Addressed a reported concern where players were sometimes able to "disable" the skin and weapon unlocks slots in the Guardian Rank menu
  • Addressed a reported concern that some mission objectives were sometimes showing up on the map when they should not
  • Addressed a reported concern that mission waypoints associated with multiple missions could sometimes erroneously become active
  • Addressed a reported concern where the client's UI would sometimes not update when the Gunner's “Salamander Thrower” element was changed
  • Addressed a reported concern that player portraits were sometimes not loading properly when joining in as a secondary split screen user
  • Addressed a reported concern that the player portraits were sometimes not displaying correctly after a client would quit to the main menu from the character select screen

Missions

  • Mission experience and mission rewards now support level sync
  • Addressed a concern that Claptrap would sometimes continue his chatter about being released from the magnet after already being released
  • Addressed a reported blocker that could sometimes occur when the objective "Collect succulent skag meat" does not appear during the “Skag Dog Days” mission in The Droughts
  • Addressed a reported blocker that could sometimes occur when the objective "Give batteries to Moxxi" does not complete during the “Kill Killavolt” mission
  • Addressed a reported concern that the mission tracker was sometimes not present after fast travelling back to Sanctuary immediately after finishing the “Hostile Takeover” mission
  • Addressed a reported concern that a waypoint was sometimes missing during the objective "Return to Maya" in the “Beneath the Meridian” mission in Vault of the Rampager
  • Addressed a reported concern that a waypoint was sometimes missing when quitting during the "Kill grogs" objective of the “Swamp Bro” mission in Floodmoor Basin
  • Addressed a reported blocker that could sometimes occur when quitting after collecting the Vault Key fragment during “The Family Jewel” mission in Voracious Canopy
  • Unlocked jet booster and monster wheel parts for the Technical when completing missions "Blood Drive" and "Angels and Speed Demons", respectively. This fix is not retroactive, and an upcoming change will patch save games that have previously completed these missions to ensure that the character has unlocked these parts.
  • Addressed a reported concern that a waypoint was sometimes missing for the “Kill Rakkman” mission
  • Addressed a reported blocker that could sometimes occur when the user is able to reach and kill Mouthpiece early during the “Pandora's Next Top Mouthpiece” mission
  • Addressed multiple reported concerns that could sometimes occur when returning to Sanctuary immediately after taking the Eridium Fabricator from Typhon during the “Footsteps of Giants” mission
  • Addressed a reported blocker that could sometimes occur if the player stood in front of Tannis during the “In the Shadow of Starlight” mission

ECHOcast

  • Reworded the Rare Chest Beginning Event message to remind the streamer not to exit the level before the event completes
  • Added a status menu section for ECHOcast
  • Added DPS and number of Legendaries spawned to streaming stats
  • Added a streaming tab in the Social menu

February 13, 2020

Broken Hearts Day Event

Maurice, your sentient Saurian shipmate on Sanctuary III, is continuing his study of humanity’s customs, and has taken an interest in our strange courting rituals. To help him understand the emotional rollercoaster that is Broken Hearts Day, you’ll need to blast the floating hearts that are popping up over baddies’ heads all over the galaxy. Maurice will reward you with sweet Broken Hearts Day loot for your trouble, including two level 53 weapons: Terminal Polyaimorous and Wedding Invitation !

Event Toggle

For the Vault Hunter who already has everything, or prefers their gameplay to be more straightforward, you can now disable the Broken Hearts Day Event in the main menu. This highly requested feature will be included for all future seasonal events as well.

Skippable Cutscenes

With this patch, you can now skip all cutscenes in the game, whether you’ve seen the cutscene before or not, during solo play or by the host of your party during multiplayer! Simply press any key during the scene and you’ll be prompted to confirm the skip.

Level Cap Increased to 53

The level cap has been increased to 53, providing everyone with 3 more skill points to aim for! We are looking forward to seeing what interesting combinations the community finds with their additional skills and will have more to talk about in the future concerning level cap increases and character growth.

True Takedown Mode

We’re introducing True Takedown Mode to the Takedown at the Maliwan Blacksite. As of this patch, there will be a way to re-enable the original version of the Takedown scaled to 4 players. Future Takedowns will also launch with both modes enabled.

The default setting keeps the Takedown scaled depending on how many people are in your party. To turn back on 4-player scaling, toggle the new switch to the right of the Takedown door.

Guardian Ranks

You are now able to turn off individual Guardian Ranks or the whole system! If there are any perks that aren’t playing nice with your builds, you can now disable them! Furthermore, for those who want to enjoy a vanilla leveling experience, you have the ability to disable the entire system. This includes both stat bonuses and all perks.

When the patch goes live, the Guardian Rank system will be turned off by default, giving you a great opportunity to look through your perks to see if there’s anything new you want to try! Note: while the Guardian Rank system is turned off, you will not be able to gain ranks.

 

Stability

  • Addressed multiple reported crashes
  • Addressed multiple reported memory crashes
  • Addressed a reported crash that could sometimes occur when updating the position of the dueling timer during a level transition
  • Addressed a reported crash that could sometimes occur when there is no player character while spectating in the Takedown at the Maliwan Blacksite
  • Addressed a rare crash that could sometimes occur when hijacking a vehicle
  • Addressed a rare crash that could sometimes occur after extended hours of play
  • Addressed a rare crash that could sometimes occur during combat in Athenas
  • Addressed a rare crash that could sometimes occur during combat in Atlas HQ
  • Addressed a rare crash that could sometimes occur in a multiplayer game in The Droughts
  • Addressed a reported crash that could sometimes occur when loading into a map when Campaign Matchmaking
  • Addressed a reported crash that could sometimes occur when elements react in bodies of water
  • Addressed a reported freeze that could sometimes occur during garbage collection
  • Addressed a reported crash that could sometimes occur when using Iron Bear
  • Addressed a rare crash that could sometimes occur after respawning a vehicle and then using the CAR station before the vehicle spawns
  • Addressed a reported memory leak on map transitions

Performance

We are continuing to work on additional stability and performance updates for future patches.

  • Implemented multiple performance optimizations
  • Implemented multiple audio performance optimizations
  • Addressed reported performance issues encountered when players are pushed by another user’s vehicle
  • Addressed a reported performance issue when fighting enemies at Lumberton Junction in Floodmoor Basin
  • Addressed reported performance issues when scrolling through Guardian Rank Menu icons quickly

General

  • Added weight to the Guardian Rank random reward selection to favor reward options with less tokens applied to them
  • Addressed a reported concern that some missions were not awarding their cosmetic item rewards
  • Players should now have the following mission rewards if they completed the associated missions:
    • NOG Mask - Techincal NOGout in Meridian Outskirts
    • Atlas Classic skin - Atlas, At Last
    • Gilded Rage Jakobs skin - Cold as the Grave
    • Signature Style CoV skin - The Great Vault
    • Drop It Weapon Trinket - It’s Alive
  • Addressed a reported concern that players could be granted starting gear that was far beyond their level
  • Addressed a reported concern that a player in spectator mode would occasionally lose functionality when the Takedown host fast traveled to a different map
  • Addressed a reported concern that a Second Wind would occasionally reset the Takedown mission after players had failed the mission
  • Addressed a reported concern that players were occasionally respawning at the incorrect checkpoint in Meridian Outskirts
  • Addressed a reported concern that the player character on the character select menu would be positioned incorrectly when a player late joins a multiplayer game on Skywell-27
  • Addressed a reported concern that the weapon Tiggs Boom was spawning projectiles in the wrong location
  • Increased the chance of Tiggs Boom to spawn a projectile
  • Addressed a reported concern that Anointed Enforcer’s shield would occasionally disappear and make the enemy appear vulnerable when they were not
  • Addressed a reported concern that third-person healing effects could occasionally scale larger than intended
  • Addressed a reported concern that players were occasionally being teleported to random places during cutscenes when standing on specific spots in a map
  • Addressed a reported concern that item cards would occasionally remain present on the screen after picking up an item
  • Nativized previous hot fixes

Missions

  • Addressed a perceived progression blocker after entering Lectra City from another map after completing the “Collect Batteries” objective of “Kill KillaVolt”
  • Addressed a perceived progression blocker that occasionally occurred during the “Return toppings to Tina” objective of “Hammerlocked”
  • Addressed a perceived progression blocker that could sometimes occur after leaving and re-entering the map during the “Check dead drop” objective of “Going Rogue”
  • Addressed a reported concern where dialog could be repeatedly triggered if the player loaded into another map while on the objective “Take alternate path” during “Footsteps of Giants” on Desolation’s Edge
  • Addressed a perceived progression blocker during the “Loot Vault” objective with Typhon during “Footsteps of Giants”
  • Addressed a reported concern where a player with active missions could start a session with no tracked mission if their previously tracked mission could not be tracked

December 12, 2019 

Today, we will release an update for Borderlands 3 by or before 3:00 PM PST that addresses reported issues with Guardian Rank and Fast Traveling to Sanctuary III, adds vending machines to Skywell-27, and includes some support for the first DLC: Moxxi's Heist of The Handsome Jackpot, which will be live on December 19. With this patch also comes a new Hotfix Menu! You will know that hotfixes are applied when you see the menu get a little more festive! Below are the notes for today's patch.

Notes for Patch 5

New Content

  • Added support for Borderlands 3 DLC: Moxxi's Heist of The Handsome Jackpot. Live on December 19.

Stability

  • Addressed a reported concern related to the Grenade Indicator widget
  • Addressed a reported concern related to the Minimap widget
  • Fixed a crash that sometimes occurred when exiting the ECHO menu
  • Fixed a crash that sometimes occurred when a user attempted to load into the game after experiencing a network error
  • [Console] Fixed a rare crash that sometimes occurred in split screen when players leave the party
  • Fixed a rare crash that sometimes occurred after idling for ten minutes
  • [Xbox] Fixed a crash that sometimes occurred in split screen on Xbox One

UI

  • Improved Inventory Menu performance
  • Improved performance when opening Guardian Rank Menu
  • Added numbered icons to the Mayhem Mode icon on the HUD
  • Added missing Japanese characters
  • Addressed an issue where all functionality could sometimes be lost when pressing the Options button within the Mode menu before starting a game
  • Addressed an issue where Mayhem Mode icons on the HUD would sometimes become inconsistent when adjusting difficulty
  • Addressed an issue where thumbnails and locked state could sometimes become incorrect when viewed in the inventory menu
  • Addressed an issue where vending machine thumbnails could sometimes be incorrect
  • Addressed an issue where the Photo Mode settings could sometimes scroll off the screen
  • Addressed an issue where Friend Profile icons were sometimes not showing up correctly on the ECHO menu
  • Addressed an issue where the character icon sometimes failed to be present when viewing the Friends Mail prompt in the Mail Menu
  • Addressed an issue where clients could sometimes lose functionality when opening the ECHO menu after exiting a vehicle
  • [Console] Addressed an issue where item cards would sometimes appear cut off when viewing items in chests in split screen
  • [Console] Addressed issue where small item cards would sometimes be displayed on the wrong player's screen in split screen
  • Addressed an issue where clients who late joined the Takedown at the Maliwan Blacksite would sometimes not have Spectator Mode button prompts
  • Addressed an issue where performance could sometimes be negatively impacted by pressing inputs from two different sources while spectating during the Takedown at the Maliwan Blacksite
  • Addressed an issue where primary and secondary stats could sometimes overlap on Legendary Artifact item cards
  • Addressed an issue where multiple notifications were sometimes being triggered after having completed a Challenge

Missions

  • Addressed a perceived progression blocker that sometimes occurred if the player jumped before Chadd did during the mission "Swamp Bro"
  • Addressed a perceived progression blocker where the objective "Kill Ratch" sometimes wouldn't update during the mission "The Family Jewel"
  • Addressed a perceived progression blocker during the mission "In the Shadow of the Starlight"
  • Addressed perceived progression blockers related to traveling between environments on Promethea
  • Addressed a reported concern where waypoints would sometimes fail to appear when obtaining a mission for an environment that hadn't been unlocked yet
  • Addressed a reported concern where players were sometimes unable to complete Fast Travel Station Zone Progress when exploring Cathedral of the Twin Gods
  • Addressed multiple issues with ECHO dialog not playing

Gameplay

  • Buffed the drop rates for Trial bosses, Slaughter bosses, and Rare Spawn enemies
  • Updated weapons wielded by CoV Badass enemies to use bullet-based variations to cut down on FX spam
  • Fixed a reported concern where Guardian Rank Perks would sometimes be disabled for users that had already unlocked them
  • Addressed a reported concern where enemies would sometimes deal excessive damage to vehicles in True Vault Hunter Mode
  • Addressed a reported concern where the Spiderant King enemy sometimes failed to launch the sticky projectile from his tail when performing a Web Pull attack
  • Addressed a reported concern that enemies might not spawn from Warp Anchors and Dropships
  • Addressed a reported concern that Zane's "Quick Breather" skill was sometimes not functioning
  • Addressed a reported concern that Zane's "Schadenfreude" skill would sometimes not award the player Shield restoration
  • Addressed a reported concern that Zane's "Praemunitus" skill would sometimes not award the proper size clip on the first clip of the weapon the Digiclone is spawned with
  • Addressed a reported concern that Moze's "Stainless Steel Bear" skill would sometimes not award the damage bonus to Iron Bear
  • Addressed a reported concern that Moze would occasionally be ejected from Iron Bear immediately after entering it
  • Addressed a reported concern what a client's camera would sometimes occasionally stutter and lose functionality after performing Amara's "Downfall" skill into a kill volume
  • Addressed a reported concern that Amara's "Indiscriminate" skill could sometimes create lots of ricochet bullets when firing the Legendary Maliwan Shotgun "Recursion"
  • Addressed a reported concern where "Invulnerable" shields would sometimes fail to block rounds fired from the Legendary Maliwan Shotgun "Recursion" 

General

  • Added functionality to skip the intro movie once the video has fully loaded
  • Added vending machines to Skywell-27
  • Disabled access to Photo Mode during Fight for Your Life
  • Changed the default send mail error message to encompass additional issues
  • Crew Quarter Room decorations now correctly use the rotation of the hook
  • Optimized Challenges to prevent hitching when saving
  • Optimized Challenge Completion percentage computation to occur over multiple frames to prevent hitching
  • Fixed a reported concern where save game could sometimes get bloated with duplicate Challenge data
  • Fixed a reported concern where save game data could sometimes have a minor leak
  • Fixed a reported concern where the game would not start up in correct resolution sometimes when using Fullscreen mode and display scaling
  • Fixed a reported concern where the player could sometimes remain invisible after respawning
  • Fixed a reported concern where clients would sometimes not see Sanctuary III Fast Travel Stations until they were already in the map
  • Fixed a reported concern where the D-Pad would sometimes not change selections in the Sanctuary III Fast Travel list
  • Fixed a reported concern where clients might not unlock Fast Travel Stations after using the Fast-Forward feature
  • Fixed a reported concern where environments could sometimes appear unnaturally bright due Time of Day errors
  • Fixed a reported concern where vehicle boost FX could sometimes appear black
  • Fixed a typo for the spelling of the "IMMUNE" text pop in German
  • Fixed a reported concern where some strings for the Key Binding Menu were not localized
  • Fixed a reported concern where the Badass Event icon could sometimes show up when the event had been deactivated when using the ECHOcast Twitch Extension
  • Fixed a reported concern where Cryo destructible pose sometimes did not match character when in ragdoll
  • [Console] Fixed a reported concern where the Custom Waypoint hint text would sometimes appear in the Zone Map in non-current environments on consoles
  • [Console] Fixed a reported concern where Photo Mode filters sometimes weren't working properly with HDR
  • [Console] Fixed a reported concern where Vault Hunter profile cards sometimes didn't pull from local data for split screen players, causing a mismatch in presentation
  • Fixed a reported concern where the client would sometimes see an unresponsive black screen after accepting an invite during the intro movie

As always, you can help us by reporting any issues you are having to support.2k.com.


November 21, 2019

Today, we will release an update and hotfix for Borderlands 3 by or before 3:00 PM PST that adds a bunch of exciting new content in addition to addressing community requests and reported concerns! Below are the notes for both today's patch and hotfix.

Notes for Patch 4

New Content

Takedown at the Maliwan Blacksite

  • Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.
  • Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!
  • Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!

Mayhem 4

  • Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
  • In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!
  • To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!

Bank Expansion

All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!

Dedicated Loot Pools for Bosses

All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discover which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!

Additional Vending Machines

The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:

  • Athenas
  • Atlas HQ
  • Lectra City
  • Jakobs Estate
  • Voracious Canopy
  • Tazendeer Ruins
  • The Pyre of Stars

Target Dummy

Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.

End Game Character Balance

For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.

Moze

  • Iron Bear Damage increased per level, to a total of just under 150% at max level
  • Desperate Measures now gives Iron Bear the bonus too
  • Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
  • Scorching RPM's also grants increased Hard Point damage by 5% per level
  • Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
  • Iron Bear now launches barrels when the player melees them
  • Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health

Zane

  • SNTL damage scale increased by 2% per level
  • Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
  • Fixed Violent Momentum to scale more at higher movement speeds
  • Best Served Cold radius and damage increased by 2% per level
  • Confident Confidence increased max weapon damage bonus from 20% to 35%
  • Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
  • Borrowed Time duration increased from 15% to 30% per active skill
  • Double Barrel's bonus increased from 20% to 25%
  • Quick Breather now restores 50% of the clone's health after a swap
  • Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
  • Violent Violence bonus slightly decreased from 4% to 3% as it now stacks

FL4K

  • Ambush Predator now has a HUD Icon when the buff is active
  • Increased the pet damage to scale 10/5% per level instead of 9%
  • Added pet damage to Grim Harvest at 7% per level
  • Added pet damage to The Most Dangerous Game at 9% per level
  • Added pet damage to Interplanetary Stalker at 1% per stack, per level
  • Added pet damage to Furious Attack at 0.6% per stack
  • Added pet damage to The Fast and the Furryous at 10% per level
  • Lick the Wounds gained a pet damage buff after reviving the player
  • Increased pet damage for Psycho Head on a Stick from 10% to 20%
  • Increased damage in Pack Tactics from 5% to 7% per level
  • Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage

Stability

  • Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
  • Fixed a crash that occasionally occurred after quitting to the main menu multiple times
  • Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
  • Fixed a crash that occasionally occurred when Iron Bear was destroyed
  • Fixed a crash that occasionally occurred when entering or exiting Iron Bear
  • Fixed a crash that occasionally occurred while in heavy combat with Varkids
  • Fixed a crash that occasionally occurred in networked games
  • Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
  • Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
  • Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
  • Fixed a rare crash that occasionally occurred after 3 clients joined the host
  • Fixed a rare crash that occasionally occurred when destructible environmental art took damage
  • Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
  • Fixed a rare crash that could occur when entering Fade Away
  • Fixed a rare crash related to the Time of Day of an environment
  • Fixed a rare crash that occasionally occurred as a result of improper text fields
  • Fixed a crash related to the Minimap Widget
  • Fixed multiple crashes that occasionally occurred when players fast traveled
  • Fixed a reported issue that prevent the application from terminating properly
  • Fixed a reported issue where the news widget would hang indefinitely
  • Disabled the benchmark feature when in a coop group

UI

  • Improved overall performance in menus

Note: we are still working on additional performance updates that will be implemented in future updates.

  • Improved performance of bank
  • Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
  • Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling
  • Clients now receive an indication of why their travel attempt failed
  • Updated names in the credits
  • Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
  • Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
  • Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
  • Addressed a reported issue where items slots could sometimes overlap when viewing player storage
  • Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
  • Addressed a reported issue where Item Cards at the beginning of the game didn't display
  • Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
  • Addressed a reported issue where the friends list could occasionally be too long for split screen
  • Addressed a reported issue where a player could sometimes lose their HUD in split screen
  • Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
  • Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
  • Addressed a rare issue where a dialog box could not be dismissed

Missions

  • Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
  • Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
  • Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"
  • Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"
  • Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
  • Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"
  • Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"
  • Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
  • Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"
  • Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
  • Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
  • Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"
  • Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
  • Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"
  • Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"
  • Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"
  • Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
  • Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"
  • Addressed a few reported progression blockers during the mission "The Trial of Survival"

Gameplay

  • Rare, Hunt, and Bounty Enemies now always match the players level
  • Made adjustment to default zoom speed for gamepad
  • Mayhem Mods that cancel each other out can no longer be active at the same time
  • Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
    - Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
  • Rough Rider shield properly triggers depleted augments when equipped
  • Addressed a reported issue where certain shields could provide buffs to players even when not equipped
    - Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
  • Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
  • Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
  • Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles
  • Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen
  • Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
  • Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets
  • Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
  • Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
  • Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
  • Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
  • Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings

General

  • DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
  • Added support for future types of hotfixes
  • Added Spectator mode for Takedowns
  • Explosion effects now dissipate faster
  • Bullet tracers passing through Zane's shield are more transparent
  • Improved the general audio performance and memory usage
  • Save games triggered by money or changes in the inventory have been throttled
  • Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
  • Addressed a reported issue where Guardian Rank and tokens could potentially be lost
  • Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
  • Addressed a reported issue where ECHO themes were sometimes not displayer properly for co-op players
  • Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
  • Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
  • Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
  • Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
  • Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
  • Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
  • Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
  • Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
  • Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD
  • Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
  • Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
  • Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
  • Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
  • Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
  • Addressed a reported issue where player characters would sometimes call out health vials when already at max health
  • Addressed multiple issues where audio was sometimes muffled or lost
  • Addressed multiple issues where players would sometimes lose gravity permanently
  • Edit group hint is now hidden when input is not available

We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket using the "Click to submit a ticket" link above. 


October 24, 2019

 

Today we’ll release an update to Borderlands 3 by or before 3:00 PM PDT that fixes a number of reported concerns. In addition, we’d like to outline our goals for patches and hotfixes in the coming weeks. But first, this week’s patch notes and hotfixes:

Notes For Patch 3
  • Added Support for Bloody Harvest, the free Limited Time Event starting on October 24 and ending December 5.
  • During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available
Stability
  • Fixed a report bug resulting in a crash while loading into maps
  • Fixed a reported audio crash bug
  • Fixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenade
  • Fixed a reported rare crash that occurred for certain users after completing missions
  • Fixed a reported crash that occurred for certain users when swapping an equipped weapon
  • Fixed a reported crash that occurred for certain users when sorting the Mission Log by region
General
  • Mayhem mode is now available in True Vault Hunter Mode on Consoles
  • Added Photo Mode support for Consoles
  • Added ECHOcast Twitch Extension support for Consoles
  • Added new Vault Hunter customizations and trinkets
  • Added ability to specify Mayhem Mode while matchmaking
  • Adjusted the volume of the 2K and Gearbox logo intro movies
  • Addressed reported concern where some players were missing skill points
  • Updated gore stump textures for consistency
  • Singularity grenades will no longer cause Saurian corpses to float in the air after dying
  • Addressed a reported concern that certain players experienced some Visual FX for the side mission “Transaction Packed” before accepting the mission
  • Addressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hector’s Lament in The Anvil
  • Made a modification where Amber Lamps no longer has a chance to spawn during the “Defend BALEX” objective of “The Family Jewel” mission
  • Addressed a reported concern with the Legendary grenade mod Quasar , where it was not counting towards the optional grenade kills objective in Slaughter maps
  • Addressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorial
  • Made a modification so Safe Area Calibration is now saved when relaunching the game
  • Camera no longer resets to a random location when using the Reset Camera function in Photo mode
  • Photo mode will now force exit when the player is teleported
  • Subtitles are now present when joining another player’s game while a cinematic is playing
  • Addressed a reported concern where some sounds were quiet or missing for the second player in split screen
  • Made various split screen UI fixes
  • Fixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain players

Note: Some Xbox users should have seen the patch roll out as early as yesterday! 

We realize one of the bug fixes on today’s patch notes has further reaching implications than it fully lets on.

  • Addressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps

We found that grenades that did beam damage were incorrectly counting as AOE damage, which is why this was not counting correctly. In addressing this bug, beam grenades were effected, which is why some of you are seeing changes on your Moze builds after today’s patch. We are currently taking a look at how builds were affected and are continuing our efforts towards upcoming buffs to Moze and other characters as stated in today’s road map.


October 3, 2019

Stability

  • Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling

General Fixes and Improvements

  • The Hollow Point Guardian Rank skill no longer damages allies
  • Hollow Point Guardian Rank skill has been re-enabled
  • Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
  • Addressed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC
  • Addressed a reported issue where some players’ inventory would not be saved in their bank  

September 26, 2019

Performance

  • Addressed a reported concern where certain users with a lot of people in their friend’s list saw more frequent hitching.
  • Implementing General stability improvements.

General Fixes and Improvements

  • Addressed a reported issue where KillaVolt’s Shield Storm attack does not disable the tiles around KillaVolt, resulting in the entire floor being activated (oops).
  • Addressed a potential progression blocker in the mission “Footsteps of Giants”.
  • Addressed a reported issue where Guardian Rank had the potential to become non-functional and/or the player could potentially lose Guardian Rank tokens into the negatives.
  • Modified vending machines so it will now sort items by rarity.
  • Console FOV is now set to 75 by default. This will not affect players who have already started the game.
  • Special prompts for particle text (Tediore guns, “critical”, “immune”) are now properly localized.
  • Addressed a reported concern that certain players experienced where their vehicle’s boost could continue into the next map.
  • Addressed a reported concern with “Porcelain Pipe Bomb” where it set off multiple explosions when colliding with objects.
    • This grenade was never meant to explode multiple times. All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop.

UI

  • Adjusted the verbiage for “left stick” and “right stick” inside the Russian localized version of the control options screen.
  • Addressed a reported issue where certain users experienced a failure of the audio to play when spending skill points in the UI.
  • The text is now correctly marked “invalid” when you enter an invalid e-mail address on the SHiFT account creation page.
  • Addressed a reported issue where the item of the day item card would flash briefly before displaying on vending machines.
  • Addressed a reported concern that certain players were served an unread mail icon when they didn’t have mail to read.
  • Iron Bear button prompts will now correctly update if you re-bind your controls.
  • Modified various features and elements of Crazy Earl’s store.
  • Addressed a reported issue where subtitles wouldn’t display until after the initial cutscene.
  • Addressed an issue experienced by certain players that social notifications could become stuck on-screen.
  • Addressed a player concern that certain item preview images were failing to load inside the player bank.
  • Addressed an issue reported by certain PC players where the cursor would snap to an unintended location in the UI.

Splitscreen and Online Multiplayer

  • Addressed a concern reported by certain players that the dialog volume faded too low before switching to ECHO audio during split-screen gameplay.
  • Addressed a concern reported by certain players that sounds were quiet or missing for the second split-screen player if they move too far from player one.
  • Addressed a concern reported by certain players that 3-player groups were having trouble matchmaking with an additional solo player.
  • Addressed a reported concern experienced by certain players that in split-screen one player’s sprinting animation could be interrupted by the other player opening the ECHO menu.
  • Addressed a concern reported by certain players in split-screen where one player’s aiming down sights could be interrupted by the other player opening the ECHO menu.
  • Addressed a handful of reported client replication issues:
    • Addressed Tina’s pizza bomb so it displays correctly for clients.
    • Modified certain audio elements that were reportedly looping for clients.
    • Addressed a reported player concern so the Guardian Skill “Dead Man’s Hand” now functions properly.
  • Player icons are now pinned to the side of the mini-map when playing in any kind of multiplayer.

This update contains the first batch of performance fixes. It’s far from exhaustive, but we wanted to address issues and concerns with changes that were ready and tested out as soon as possible while the team continues active investigation and work on additional performance improvements for upcoming patches. 

 

Was this article helpful?
0 out of 3 found this helpful
Have more questions? Submit a request
Powered by Zendesk